Piccolo

Piccolo's Frame Data [1.04]



Section 1 / Frame Data



1.1 Ground Moves


Attacks First Hitbox Frame Total Frames Advantage Damage Guard
5L 6 20 -3 400 All
Notes:
5LL 7 24 -2 700 All
Notes:
5LLL 15 35 -5 1000 All
Notes:
2L 7 22 -4 400 Low
Notes:
5M 10 30 -5 700 All
Notes:
2M 10 31 -6 700 Low
Notes:
5H 15 39 -9 850 All
Notes:
2H 13 46 -18 850 All
Notes:
5S 28 53 - 500 Grab
Notes: +4 on hit.
2S 19 42 - 500 Grab
Notes: +? on hit; whiffs on standing/crouching opponents.
3S 16 49 -5 875 All
Notes:
6S 16 49 -5 875 All
Notes:

1.2 Aerial Moves


Attacks First Hitbox Frame Total Frames Advantage Damage Guard
j.L 6 - - 400 High
Notes:
j.M 10, 17 - - 500, 500 High
Notes:
j.H 13 - - 850 High
Notes:
j.S 24 - - 500 Grab
Notes: Whiffs on crouching opponents.
j.2H 11 - - 850 All
Notes:

1.3 Special Moves


Attacks First Hitbox Frame Total Frames Advantage Damage Guard
236L 30 47 -2 900 All
Notes: Crossup.
236M 31 48 -2 1000 All
Notes: Crossup.
236H 29 46 -2 1100 All
Notes:
236L (Aerial) 30 - - 900 All
Notes: Crossup.
236M (Aerial) 31 - - 1000 All
Notes: Crossup.
236H (Aerial) 29 - - 1100 All
Notes:
214L 37 - - 900 All
Notes:
214M 41 - - 1000 High
Notes:
214H 31 - - 1100 All
Notes:
214L (Aerial) 16 - - 900 All
Notes:
214M (Aerial) 19 - - 1000 High
Notes:
214H (Aerial) 16 - - 1100 All
Notes:
236S 19 41 -2 700 All
Notes: The attributes of the projectile (but not the frame data) change when the button is held down.