Zetterburn

Zetterburn's Frame Data


Statistic Value/Rank Statistic Value/Rank
Weight 1 Max Jumps 2
Run Speed 6.25 Landing Lag 4 frames
Walk Speed 3.25 Jumpsquat 5 frames
Air Speed 4 Air Acceleration 0.3
Fall Speed 10 Fast Fall Speed 14



Section 1 / Frame Data



1.1 Ground Moves


Attacks Hitbox Active FAF Base Dmg. Angle BKB KBG Priority Hitstun Modifier
Jab 1 6-7 22 (Jab 2: 14-) 4 361 3 0 2
Jab 2 6-7 24 (Jab 3: 15-) 4 361 4 0 1
Jab 3 6-7 25 6 361 8 50 3 0.7×
Dash Attack 11-12 37 8/6 361/105 6/5 35/30 2/1
Dash Attack (Late) 13-14 - 8 361 6 35 2
Ftilt (Hit 1) 9 24 5 361 4 0 1
Ftilt (Hit 2) 10-11 - 5 361 7 65 1
Utilt (Early) 9 21 10 75 8 20 1
Utilt 10 - 10/8 75/90 8 20 1
Utilt (Late) 11 - 8/11 90/105 8 20 1
Utilt (Latest) 12 - 11 105 8 20 1
Dtilt 5-8 20 9 361 6 30 1
Fsmash (Hit 1) 16-18 (Untechable) 50 4 10 6 0 2 0.25×
Fsmash (Hit 2) 23-24 - 8 361 8 80 1
Fsmash (Combustion) - - 10 361 8 110 3
Usmash 12 46 7 90 8 110 2
Usmash (Combustion) - - 8 90 8 130 3
Dsmash (Hit 1) 4 (Untechable) 43 5 0 8 0 2 0.25×
Dsmash (Hit 2) 11-12 - 8 361 8 90 1
Dsmash (Combustion) - - 10 361 8 115 3
Miscellaneous Intangibility FAF Notes
Parry 3-10 31
Forward Roll 5-18 31
Back Roll 5-18 31
Airdodge 3-14 27

1.2 Aerial Moves


Attacks Hitbox Active FAF Base Dmg. Angle BKB KBG Priority Hitstun Modifier Landing Lag Autocancel
Nair (Hits 1-2) 6-7, 11-12, 26 2 90 6 0 1 7 16>
Nair (Hit 3) 16-18 - 5 60 7 20 1 - -
Fair 10 21 6 60 6 20 1 8 24>
Fair (Late) 11-12 - 13/8 40/361 8/6 75/25 3/2 - -
Bair 10-12 20 3 110 5 25 2 9 9>
Uair 9-10 20 13/7 90/75 10/8 60/20 2/1 4 6>
Uair (Late) 11 - 7 75 8 20 1 - -
Dair 14-15 27 12 270 6 65 2 9 12>

1.3 Special Moves


Attacks Hitbox Active FAF Base Dmg. Angle BKB KBG Priority Hitstun Modifier
Fire Damages: 49, 79, 109, 139, 169 Duration: 1-168 1 - - - - -
Neutral B: Shine (Uncharged) 2-5 25 (Jump Cancel: 3-) 2 90 6 10 1
Neutral B: Shine (Full Charge) 36-37 63 (Jump Cancel: 36-) 8/6 90 5 20/10 3
Neutral B: Shine (Full Charge, Late) 39-42 63 (Jump Cancel: ?-) 8/6 90 5 20/10 3
Neutral B: Shine (Full Charge, Late) 44-47 - 6 90 5 35 3
Side B: Pyrosphere 9 29 (Side B: 61) 4 30 5 10 1
Side B: Pyrosphere (Projectile) 16-74 - 4 50 6 0 3 0.5×
Up B: Fire Lion (Hits 1-7) 21, 23, 25, 27, 29, 31, 33 - 1 75 1 0 1
Up B: Fire Lion (Hit 8) 39-62 - 8 361 5 50 3
Down B: Wild Fire (Fire) Generated: 26 Disappears: 326 - - - - - -
Down B: Wild Fire (Hit 1, Ground) 23 50 2 -75 6 40 1
Down B: Wild Fire (Hit 2, Ground) 24-28 - 8 361 10 55 3 0.9×
Down B: Wild Fire (Aerial) 23- - 2 -75 6 40 1