Bayonetta

Bayonetta's Frame Data [1.1.6]


Statistic Value/Rank Statistic Value/Rank
Weight 84 [45th] Max Jumps 2
Run Speed 1.6 [28-30th] Wall Jump Yes
Walk Speed 0.9 [45-46th] Wall Cling Yes
Air Speed 0.97 [36-38th] Crawl No
Fall Speed 1.77 [9th] Tether No
Fast Fall Speed 2.832 [10th] Jumpsquat 4 frames
Air Acceleration 0.085 Soft Landing Lag 2 frames
Gravity 0.12 Hard Landing Lag 4 frames
SH Air Time 38 frames FH Air Time 54 frames



Section 1 / Frame Data



1.1 Ground Moves


Attacks Hitbox Active FAF Base Dmg. Angle BKB/WBKB KBG
Jab 1 9-12 26 1.5 55/55/85 45/30/42 25
Jab 2 9-11 31 1.5 48/68/82/70 45/40/38/40 25
Jab 3 11-12 34 2.7 68/85/68/90 47/47/28/28 20
Rapid Jab - - 0.3 8/172 W: 7 100
Rapid Jab Finisher (Hit 1) - - 1 90 W: 35/15 100
Rapid Jab Finisher (Hit 2) - - 6 55 70 90
Dash Attack 15-20 47 10 (+1) 50 85 55
Dash Attack (Late) 21-26 - 8 (+1) 50 85 55
Ftilt 1 12 32 3.5 60/40/75/80/45 62/50/45/60/56 25/15/25/15/25
Ftilt 2 12 40 3 43/75 60/58 25
Ftilt 3 14-15 43 8.5 81 70 60
Utilt (Hit 1) 7-8 27 5 110/68 80 40
Utilt (Hit 1, Late) 9-10 - 2 128 65 27
Utilt (Hit 2) 11 - 6 93 60 60
Dtilt 7-9 27 6/7 85/78 70 50
Fsmash 19-21 (Low Priority) 68 16/14 361 26 102
Usmash (Early) 18-19 (Low Priority) 65 17 86 32 90
Usmash 20-21 (Low Priority) - 16 86 32 90
Usmash (Late) 22-23 (Low Priority) - 15 86 32 90
Dsmash (Hit 1) 20-21 69 5 0 W: 20 100
Dsmash (Hit 2) 25 (Low Priority) - 16 72/270 10 90/80
Dsmash (Hit 2, Late) 26-27 (Low Priority) - 15 72/270 10 90
Grabs Hitbox Active FAF
Standing Grab 7-8 31
Dash Grab 9-10 38
Pivot Grab 10-11 38
Throws Weight Dependent? Base Dmg. Angle BKB KBG
Fthrow No 7, 3 49 60 150
Bthrow No 3, 6 45 80 60
Uthrow No 3, 4.5 84 60 88
Dthrow No 3, 5 78 26 136
Miscellaneous Intangibility FAF Notes
Spotdodge 5-19 (Bat Within: 1-4) 30
Forward Roll 6-19 (Bat Within: 3-5) 38
Back Roll 6-19 (Bat Within: 3-5) 38
Airdodge 5-27 (Bat Within: 1-4) 37

1.2 Aerial Moves


Attacks Hitbox Active FAF Base Dmg. Angle BKB/WBKB KBG Landing Lag Autocancel
Nair 9-17 33 8 361 40 100 10 34>
Nair (Late) 18-25 - 6 361 40 90 - -
Nair (Bullet Artes Extension) 26- 4.5 361 50 100
Fair 1 7-9 27 3 50/26/70 80/70/65 10 14 28>
Fair 2 7-9 32 2.2 50/28/70 68/64/63 10 14 32>
Fair 3 12-15 40 6 44 60 68 14 35>
Bair 11-14 30 13/10 361 12 106 12 29>
Uair 9-18 30 9 75 40 90 12 1-2, 26>
Uair (Bullet Artes Extension) 21- 4 48 75 80
Dair 18-24 48 7/8/9 70/270/270 30/80/80 120/50/50 28 1-2, 50>
Dair (Late) 25-35 - 8/9 270 80 50 - -
Dair (Landing) 1-2 - 5 45 80 135 - -

1.3 Special Moves


Attacks Hitbox Active FAF Base Dmg. Angle BKB/WBKB KBG
Bullet Climax 17-24, 22-29, 32-39, 37-44 71 1.35 0 0 45
Bullet Climax (Charged) - - 2.7 50 20 150
No Kick Heel Slide (Hit 1, Early) 15-19 72 9 47 92 18
No Kick Heel Slide (Hit 1) 20-24 - 8.5 55 85 18
No Kick Heel Slide (Hit 1, Late) 25-39 - 8 76 80 18
Heel Slide (Hit 1, Early) 15-19 78 9 47 92 18
Heel Slide (Hit 1) 20-24 - 8.5 55 85 18
Heel Slide (Hit 1, Late) 25-34 - 8 76 80 18
Heel Slide (Hit 1, Latest) 35-45 78 8 80 60 40
Heel Slide (Hit 2) 54-59 - 6 98/98/90 66 60
After Burner Kick (Early) 7-9 32 6 60/48 65/60 50
After Burner Kick 10-14 - 7 80 60/40 38
After Burner Kick (Late) 15-19 - 6 100 W: 98/70 112
After Burner Kick (Down) 8-24 44 6.5 60 85 38
After Burner Kick (Down, Landing) 1 5 49 80 50
Witch Twist (Grounded) 4 29 3 90/103 W: 140/150 100
Witch Twist (Grounded, Bullet Artes Extension) - - - - -
Witch Twist (Aerial) 4 29 2 90/103 W: 140/150 100
Witch Twist (Aerial, Bullet Artes Extension) - 42 - - - -
Witch Twist (Middle Hits) 8-11 (Rehit rate: 3) - 0.2 97 W: 140/80 100
Witch Twist (Middle Hits) 12-16 (Rehit rate: 3) - 0.2 100 W: 75/30 100
Witch Twist (Middle Hits) 17-22 (Rehit rate: 3) - 0.2 366 W: 70/135 100
Witch Twist (Final Hit, 1st Use) 24-25 - 3 34 55 80
Witch Twist (Final Hit, 2nd Use) 24-25 - 3 0 30 50
Witch Time Counters: 5-21 (Intangible: 5-16) 50 - - - -
Witch Time (Bat Within) 17-29 - - - - -

Landing Lag Up B Side B Side B>Up B Up B>Side B Side B×2 Up B×2 Side B×2 + Up B×2 Combo ended with Up B×2
Order of Priority 19 20 20 26 30 32 43 32