Donkey Kong

Donkey Kong's Frame Data [1.1.6]


Statistic Value/Rank Statistic Value/Rank
Weight 122 [2nd] Max Jumps 2
Run Speed 1.7031 [22nd] Wall Jump No
Walk Speed 1.3 [9th] Wall Cling No
Air Speed 1.15 [9-11th] Crawl No
Fall Speed 1.63 [22nd] Tether No
Fast Fall Speed 2.608 [23rd] Jumpsquat 6 frames
Air Acceleration 0.05 Soft Landing Lag 2 frames
Gravity 0.08505 Hard Landing Lag 5 frames
SH Air Time 40 frames FH Air Time 58 frames



Section 1 / Frame Data



1.1 Ground Moves


Attacks Hitbox Active FAF Base Dmg. (+SD) Angle BKB/WBKB KBG
Jab 1 5-6 25 4 361/110/361/130 0/35/0/45 100/25/100/25
Jab 2 6-7 35 6 70 40 100
Dash Attack 9-12 42 10 (+1) 53 85 53
Dash Attack (Late) 13-24 - 8 (+1) 45 60 65
Ftilt (High) 9-11 (Arm Intangibility: 7-11) 38 11 361 10 100
Ftilt 9-11 (Arm Intangibility: 1-25) - 10 361 10 100
Ftilt (Low) 9-11 (Arm Intangibility: 1-25) - 9 361 10 100
Utilt 5-11 (Arm Intangibility: 5-25) 39 9/10/11 100 40 105/110/115
Dtilt 7-9 (Arm Intangibility: 1-9) 23 7/7/6 361 10 80
Fsmash 22-23 (Head and Arms Intangible: 20-26) 55 20/19 46/361 30/25 91
Usmash 14-15 (Head and Arms Intangible: 12-15) 50 18 (+4) 90 30 83
Dsmash 11-12 (Arms Intangible: 11-14) 56 17/17/14/14 (+1) 70/70/82/82 35 88
Dsmash (Late) 13-14 - 18/18/14/14 55/55/98/98 30/30/35/35 88
Grabs Hitbox Active FAF
Standing Grab 8-9 31
Dash Grab 10-11 39
Pivot Grab 11-12 37
Throws Weight Dependent? Base Dmg. (+SD) Angle BKB KBG
Fthrow No (Transitions to Cargo Throws) - - - -
Fthrow (Cargo) No 10 60 80 50
Bthrow (Cargo) No 12 72 70 50
Uthrow (Cargo) No 10 92 58 52
Dthrow (Cargo) No 7 48 50 80
Bthrow Yes 11 40 60 65
Uthrow Yes 9 90 70 50
Dthrow Yes 7 361 60 50
Miscellaneous Intangibility FAF Notes
Spotdodge 4-19 29
Forward Roll 4-16 30
Back Roll 4-16 30
Airdodge 4-29 35

1.2 Aerial Moves


Attacks Hitbox Active FAF Base Dmg. (+SD) Angle BKB/WBKB KBG Landing Lag Autocancel
Nair 10-13 39 11 361 20 100 17 1-9, 27>
Nair (Late) 14-26 - 8 361 10 100 - -
Fair 18-20 56 16 361 20 85 29 56>
Fair (Late, Meteor) 21-22 - 15/13 270/361 30 100 - -
Bair 7-8 32 13 361 20 97 18 1-6, 31>
Bair (Late) 9-16 - 8 361 10 100 - -
Uair 6-10 (Head Intangible: 1-10) 38 13 90 32 90 25 1-5, 26>
Dair 14-16 55 16/13 270/361 30/20 90 24 1-2, 50>

1.3 Special Moves


Attacks Hitbox Active FAF Base Dmg. (+SD) Angle BKB/WBKB KBG
Giant Punch Swings to Charge: 10 - Extra Damage per Swing: 2% - - -
Giant Punch (Uncharged) 18 (Arm Intangible: 4-20) 63 12 80 15 100
Giant Punch (Uncharged, Late) 19-20 - 10 361 15 100
Giant Punch (Full Charge) 19-20 (Super Armor: 11-20) 48 28/28/28/18 361 10 80/80/80/50
Giant Punch (Uncharged, Aerial) 18 - 8 80 15 100
Giant Punch (Uncharged, Aerial, Late) 19-20 - 6 361 15 100/100/60
Giant Punch (Full Charge, Aerial) 18 (Super Armor: 17-20) - 15 80 40 80
Giant Punch (Full Charge, Aerial, Late) 19-20 - 25/25/25/20 361 10 80/80/80/50
Headbutt (Ground) 20-21 64 10/8 (+25) 270/70 20/15 40
Headbutt (Air) 20-21 64 10/8 (+25) 270/70 30/15 40
Spinning Kong (Hit 1, Grounded) 19 (Super Armor 8-17, Arms Intangible: 19-24) 93 7 361/140/140 60 90
Spinning Kong (Grounded) 25-58 (Rehit rate: 7) - 1.3 20/180/180 W: 150/45/45 100/50/50
Spinning Kong (Final Hit, Grounded) 62 - 4 361 40 170
Spinning Kong (Hit 1, Aerial) 4-6 (Intangible: 3-6) - 10 361 40 80
Spinning Kong (Hits 2-5, Aerial) 12-19, 20-27, 28-35, 36-43 (Arm intangibility: 12-43) - 5/5/4/4 361 20 70
Spinning Kong (Hits 6-8, Aerial) 44-51, 52-59, 60-67 - 2 361 0 100
Hand Slap 19-20, 30-31... (Ground Only) 75 14 (+1) 78/84/84/78 82 23
Hand Slap (Hit 1, Aerial) 19-21 62 5 90 W: 36 100
Hand Slap (Hit 2, Aerial) 28-31 - 6 270 30 100