Game & Watch

Game & Watch's Frame Data [1.1.6]


Statistic Value/Rank Statistic Value/Rank
Weight 75 [56th] Max Jumps 2
Run Speed 1.5264 [34th] Wall Jump No
Walk Speed 1.1242 [28th] Wall Cling No
Air Speed 1.12 [12-13th] Crawl No
Fall Speed 1.24 [54th] Tether No
Fast Fall Speed 1.984 [54th] Jumpsquat 5 frames
Air Acceleration 0.03 Soft Landing Lag 2 frames
Gravity 0.08 Hard Landing Lag 4 frames
SH Air Time 36 frames FH Air Time 56 frames



Section 1 / Frame Data



1.1 Ground Moves


Attacks Hitbox Active FAF Base Dmg. (+SD) Angle BKB/WBKB KBG
Jab 1 4-5 16 3 83 W: 5/10/20 100
Rapid Jab
Rapid Jab Finisher 2-3 24 2 50 60 180
Dash Attack 6-9 38 10 (+1) 50 70 70
Dash Attack (Late) 10-19 - 6.5 (+1) 50 70 70
Ftilt 10 38 10/9 361 35 100
Ftilt (Late) 11-17 - 4 361 35 100
Utilt (Hit 1) 10-12 36 7 100 20 127/125
Utilt (Hit 2) 20-22 - 7 115 30 125/127
Dtilt 6-11 (Ground Only) 40 6 30 40 125
Dtilt (Windbox) 7-19 (Aerial Only) - 1 90 70 120
Fsmash 17-18 43 14/18 53 44/48 100/91
Usmash 24-25 (Partial Invincibility: 4-25) 39 16 83 40 93
Dsmash 15-19 42 13/15/15 20/80/80 30/60/60 65/85/85
Grabs Hitbox Active FAF
Standing Grab 6-7 30
Dash Grab 8-9 37
Pivot Grab 9-10 35
Throws Weight Dependent? Base Dmg. (+SD) Angle BKB KBG
Fthrow Yes 8 58 100 40
Bthrow Yes 8 58 100 40
Uthrow Yes 8 90 100 40
Dthrow Yes 4 80 35 120
Miscellaneous Intangibility FAF Notes
Spotdodge 2-16 26
Forward Roll 4-16 30
Back Roll 4-16 30
Airdodge 2-26 32

1.2 Aerial Moves


Attacks Hitbox Active FAF Base Dmg. (+SD) Angle BKB/WBKB KBG Landing Lag Autocancel
Nair (Hit 1) 7 43 5 160/160/90 W: 30/30/B: 20 100/100/70 12 1-2, 44>
Nair (Hit 2) 12 - 4 160/160/90 W: 30/30/B: 20 100/100/70 - -
Nair (Hit 3) 17 - 4 160/160/90 W: 30/30/0 B: 20/20/20 100/100/70 - -
Nair (Hit 4) 22 - 4 70 40 150 - -
Fair 10-11 45 11.5 361 30 86 15 1-2, 42>
Fair (Late) 12-25 - 6 361 10 80 - -
Bair (Hits 1-3) 10-13, 14-17, 18-21 40 2 366/25 30/0 40/100 19 1-9, 38>
Bair (Hit 4) 22 - 3 361 30 170 - -
Bair (Landing) 1-2 On Hit: 16 3 68 90 120 - -
Uair (Hit 1) 6-12 40 7/7/0/0 94/94/80/80 B: 20/20/ W: 120/70 60/60/100/100 12 1-5, 41>
Uair (Hit 2) 20-22 - 9/9/0/0 90/90/80/80 B: 55/55/ W: 120/70 98/98/100/100 - -
Dair 12-13 50 11 270 20 106 28 1-5, 51>
Dair (Late) 14-38 - 11 60 20 106 - -
Dair (Landing) 1-2 - 3.5 40 60 50 - -

1.3 Special Moves


Attacks Hitbox Active FAF Base Dmg. (+SD) Angle BKB/WBKB KBG
Chef (Pan) 18-20 50 5 10 60 30
Chef (Sausages ( ͡° ͜ʖ ͡°)) 18-96 - 4 70 20 50
Judge 1 16-24 50 2 361 0 0
Judge 2 16-24 - 4 361 10 40
Judge 3 16-24 - 6 (+25) 140 45 50
Judge 4 16-24 - 8 40 50 40
Judge 5 16-18, 19-21, 22-24, 25-27 - 3 75 40 80
Judge 6 16-24 - 12 20 30 80
Judge 7 16-24 - 14 361 30 50
Judge 8 16-24 - 9 80 W: 70 100
Judge 9 16-24 - 32 361 100 80
Fire (Windbox) 2-8 (Intangible: 5-13) 41 0 75 W: 120 100
Fire 9-29 - 6 361 60 80
Oil Panic Absorbs from: Frame 7 50 - - - -
Oil Panic (Attack) 2-7 50 1 361 30 80