Luigi

Luigi's Frame Data [1.1.6]


Statistic Value/Rank Statistic Value/Rank
Weight 97 [25-26th] Max Jumps 2
Run Speed 1.5 [38-42nd] Wall Jump No
Walk Speed 1.08 [34th] Wall Cling No
Air Speed 0.73418 [57th] Crawl Yes
Fall Speed 1.25 [53rd] Tether No
Fast Fall Speed 2.0 [53rd] Jumpsquat 5 frames
Air Acceleration 0.075 Soft Landing Lag 2 frames
Gravity 0.075 Hard Landing Lag 4 frames
SH Air Time 47 frames FH Air Time 77 frames



Section 1 / Frame Data



1.1 Ground Moves


Attacks Hitbox Active FAF Base Dmg. (+SD) Angle BKB/WBKB KBG
Jab 1 2-3 19 3 90/65/50 W: 20 100
Jab 2 3-4 19 2 70/60/60 W: 15/20/20 100
Jab 3 6-7 31 5 361 65 80
Dash Attack (Hits 1-6) 4, 10, 16, 22, 29, 37 76 1 65/10 26/60 10
Dash Attack (Final Hit) 48 - 2 361 60 128
Ftilt (All Angles) 5-7 33 8 361 2 100
Utilt 5-10 31 6 100 8 150
Dtilt 5-8 27 8 361 20 65
Fsmash (High) 12-13 42 15 65 20 121
Fsmash 12-13 - 15 53 20 116
Fsmash (Down) 12-13 - 15 45 20 117
Usmash 9-13 (Head Intangibility: 9-13) 40 14/12 110 35 98
Dsmash (Hit 1) 6-7 38 14/15 120 40 85
Dsmash (Hit 2) 14-15 - 14/15 60 40 104
Down Taunt 45 70 2 270 W: 180 100
Grabs Hitbox Active FAF
Standing Grab 6-7 29
Dash Grab 8-9 36
Pivot Grab 9-10 34
Throws Weight Dependent? Base Dmg. (+SD) Angle BKB KBG
Fthrow Yes 9 45 60 65
Bthrow Yes 10 45 80 65
Uthrow Yes 8 90 70 72
Dthrow: The Apocalypse Yes 6 80 55 83
Miscellaneous Intangibility FAF Notes
Spotdodge 3-17 27
Forward Roll 4-17 31
Back Roll 4-17 31
Airdodge 3-27 33

1.2 Aerial Moves


Attacks Hitbox Active FAF Base Dmg. (+SD) Angle BKB/WBKB KBG Landing Lag Autocancel
Nair 3-5 46 12 90 20 90 14 1-2, 36>
Nair (Late) 6-31 - 6 80 20 100 - -
Fair 7-10 24 8 361 30 80 22 21>
Bair 6-7 46 14/8 361 12 100 16 1-2, 33>
Bair (Late) 8-13 - 8 361 12 100 - -
Uair 5-7 30 11 55 0 100 12 19>
Uair (Late) 8-11 - 7 55 0 100 - -
Dair 10 29 10 270 20 80 20 1-5, 24>
Dair (Late) 11-14 - 8 361 20 100 - -

1.3 Special Moves


Attacks Hitbox Active FAF Base Dmg. (+SD) Angle BKB/WBKB KBG
Fireball 17-45 44 6 361 7 25
Fireball (Late) 46-64 - 5 361 7 25
Green Missile (No Charge) 22- - 10 (+4) 361 20 80
Green Missile Charge Time: 70 Frames - - - - -
Green Missile (Misfire) 22-60 (Intangible: 18-22) 86 25 (+4) 361 20 100
Super Jump Punch (Sweetspot, Ground) 8 (Intangible: 8-10) - 25 88 50 77
Super Jump Punch (Sweetspot, Aerial) 6 (Intangible: 8-10) - 20 90 40 66
Super Jump Punch 8- - 1 - - -
Luigi Cyclone (Ground) 10-33 (Rehit Rate: 6) 90 1.5 366 85/80/20 30/30/60
Luigi Cyclone (Ground, Final Hit) 44 - 3 70/70/90 80 130
Luigi Cyclone (Aerial) 10-33 (Rehit Rate: 6) 90 1.5 366 60 120
Luigi Cyclone (Aerial, Final Hit) 44 - 3 70/70/89 80 120