Mario

Mario's Frame Data [1.1.6]


Statistic Value/Rank Statistic Value/Rank
Weight 98 [22-24th] Max Jumps 2
Run Speed 1.6 [28-30th] Wall Jump Yes
Walk Speed 1.1 [30-32nd] Wall Cling No
Air Speed 1.15 [9-11th] Crawl No
Fall Speed 1.5 [32-35th] Tether No
Fast Fall Speed 2.4 [31-34th] Jumpsquat 5 frames
Air Acceleration 0.07 Soft Landing Lag 2 frames
Gravity 0.08715 Hard Landing Lag 4 frames
SH Air Time 40 frames FH Air Time 61 frames


Section 1 / Frame Data



1.1 Ground Moves


Attacks Hitbox Active FAF Base Dmg. Angle BKB/WBKB KBG
Jab 1 2-3 20 2.5 361/361/80 W: 15/10/15 100
Jab 2 2-3 22 1.5 361/361/80 W: 18/15/18 100
Jab 3 7-8 34 4 361 45 80
Dash Attack 6-9 38 8 60 100 43
Dash Attack (Late) 10-25 - 6 110 100 43
Ftilt (All Angles) 5-6 31 7 361 8 100
Utilt 5-11 30 5.5 96 28 130
Dtilt 5-7 28 5/7 80 35 80
Fsmash (Angled Up) 15-17 48 14.7/17.85 361 25 103/99
Fsmash 15-17 - 14/17 361 25 103/99
Fsmash (Angled Down) 15-17 - 14.42/17.51 361 25 103/99
Usmash 9-12 (Head Intangible: 9-12) 40 14 83 32 94
Dsmash (Hit 1) 5-6 44 10 32 30 100
Dsmash (Hit 2) 14 - 12 30 30 100
Grabs Hitbox Active FAF
Standing Grab 6-7 29
Dash Grab 8-9 36
Pivot Grab 9-10 34
Throws Weight Dependent? Base Dmg. Angle BKB KBG
Fthrow Yes 8 45 60 60
Bthrow Yes 11 45 70 66
Uthrow Yes 7 90 70 72
Dthrow Yes 5 68 40 90
Miscellaneous Intangibility FAF Notes
Spotdodge 3-17 27
Forward Roll 4-16 30
Back Roll 4-16 30
Airdodge 3-27 33

1.2 Aerial Moves


Attacks Hitbox Active FAF Base Dmg. Angle BKB/WBKB KBG Landing Lag Autocancel
Nair 3-5 46 8 361 20 100 10 1-2, 34>
Nair (Late) 6-29 - 5 361 13 90 - -
Fair (Early) 16 60 12 361 30 80 26 1-2, 43>
Fair 17-20 - 14 280 32 78 - -
Fair (Late) 21 - 10 361 20 80 - -
Bair 6-7 34 10.5 361 12 106 12 1-5, 19>
Bair (Late) 8-10 - 7 361 7 90 - -
Uair 4-8 32 7 75 10 135 12 18>
Dair (Hits 1-5) 5, 7, 9, 11, 13 38 1 94 W: 10 100 19 1-4, 33>
Dair (Hit 6) 25 - 5 75 80 100 - -
Dair (Landing) 1-3 - 2 361 W: 60 100 - -

1.3 Special Moves


Attacks Hitbox Active FAF Base Dmg. Angle BKB/WBKB KBG
Fireball 17-20 53 5 361 35 20
Fireball 21-44 - 5 361 28 15
Fireball (Late) 45-69 - 4 361 22 10
Cape 12-14 (Reflects 6-20, 1.5× 50% Break Threshold) 36 7 110 0 0
Super Jump Punch (Hit 1) 3-4 (Intangible: 3-6) - 5 70/90 W: 130/140 100
Super Jump Punch (Hits 2-4) 5, 6, 7 - 1 74/90 W: 150 100
Super Jump Punch (Hit 5) 9 - 1 365 W: 90/120 100
Super Jump Punch (Hit 6) 11 - 3 60 52 145
F.L.U.D.D Max Charge: Frame 98 99 (Shield Cancellable From: 20) - - - -
F.L.U.D.D (Attack) 21- 75 0 55 W: 45 100