Marth

Marth's Frame Data [1.1.6]


Statistic Value/Rank Statistic Value/Rank
Weight 90 [41-42nd] Max Jumps 2
Run Speed 1.785 [18-19th] Wall Jump No
Walk Speed 1.5 [1-2nd] Wall Cling No
Air Speed 1.02 [29-30th] Crawl No
Fall Speed 1.58 [28-29th] Tether No
Fast Fall Speed 2.528 [27-28th] Jumpsquat 5 frames
Air Acceleration 0.07 Soft Landing Lag 2 frames
Gravity 0.075 Hard Landing Lag 4 frames
SH Air Time 41 frames FH Air Time 61 frames



Section 1 / Frame Data



1.1 Ground Moves


Attacks Hitbox Active FAF Base Dmg. Angle BKB/WBKB KBG
Jab 1 5-7 26 3/3/5 78/65/90 55 30
Jab 2 3-5 29 4/4/6 45 62 75
Dash Attack 13-16 50 10/9/9/12 45/361/361/45 70/35/35/80 55/60/60/55
Ftilt 8-11 34 9/9/12 361 30/30/55 70/70/85
Utilt 6-8 34 6/5/5/9 100 65 100
Utilt (Late) 9-12 - 6/5/5/9 85/100/100/85 52 100
Dtilt 7-8 24 7/10 30 40/50 40
Fsmash 10-13 52 13/13/13/18 361 55/55/55/80 80
Usmash (Launcher) 13-14 59 3 125 W: 155 100
Usmash 13-17 - 13/17/13 89/89/90 45/40/45 90/95/90
Dsmash (Hit 1) 6-7 55 8/8/8/12 75/361/361/361 70/50/50/50 88
Dsmash (Hit 2) 21-23 - 12/12/12/17 60/361/361/361 70/50/50/50 88
Grabs Hitbox Active FAF Notes
Standing Grab 7-8 30
Dash Grab 8-9 37
Pivot Grab 9-10 35
Throws Weight Dependent? Base Dmg. Angle BKB KBG
Fthrow Yes 4 50 100 50
Bthrow Yes 4 140 80 60
Uthrow Yes 4 93 70 120
Dthrow Yes 5 100 95 50
Miscellaneous Intangibility FAF Notes
Spotdodge 3-17 27
Forward Roll 4-17 31
Back Roll 4-17 31
Airdodge 3-27 33

1.2 Aerial Moves


Attacks Hitbox Active FAF Base Dmg. Angle BKB/WBKB KBG Landing Lag Autocancel
Nair (Hit 1) 6-7 50 3.5/3.5/3.5/5 80/75/65/90 30 50 12 47>
Nair (Hit 2) 15-21 - 7/7/7/9.5 361 50/50/50/60 90/90/90/100 - -
Fair 6-8 38 8/8/11.5 361 40 80/80/90 16 36>
Bair 7-11 40 9/9/12.5 361 40 85/85/94 17 1-2, 32>
Uair 5-9 46 9.5/9.5/9.5/13 80/80/80/90 40 80/80/80/84 14 1-2, 38>
Dair 9-13 60 12/12/14 361/80/361 30/40/20 70/70/80 24 1-2, 55>
Dair (Meteor) 11 - 15 270 20 80 - -


1.3 Special Moves


Attacks Hitbox Active FAF Base Dmg. Angle BKB/WBKB KBG
Shield Breaker (No Charge) 19-20 51 8/9 (+25) 361 30/60 90/100
Shield Breaker (Full Charge) 78-79 110 22/24 (+50) 361 30/60 90/100
Dancing Blade 6-8 42 3/4/3 78/92/20 25 75
Dancing Blade 2 (Up) 7-10 39 3/4/3 80/85/60 30 70/50/70
Dancing Blade 2 9-10 39 3/4/3 75/90/40 30 30
Dancing Blade 3 (Up) 8-10 44 4/5/4 80/85/60 40 60/40/60
Dancing Blade 3 6-8 44 4/5/4 50/55/40 40 50/35/50
Dancing Blade 3 (Down) 8-10 44 4.5/5.5 44 50 28
Dancing Blade 4 (Up) 11-15 51 6/8/6 80 60 118
Dancing Blade 4 13-15 56 5/7/5 361 60 130
Dancing Blade 4 (Down, Hits 1-4) 13-14, 19-20, 25-26, 31-32 72 2 80 2 40
Dancing Blade 4 (Down, Hit 5) 37-38 - 4/6/4 361 70 80
Dolphin Slash (Early) 5 (Intangible: 4-5, Air: 1-5) - 11 361/74 70 74
Dolphin Slash 6 - 7/7/6/11/11 361/74/74/361/74 20/20/20/70/70 90/90/90/74/74
Dolphin Slash (Late) 7-11 - 7/7/6 361/74/74 20 90
Counter Counters: 6-27 (Intangible: 5-6) 60 - - - -
Counter (On Hit) 16 Freeze Frames (Intangible: 1-16) - - - - -
Counter (Attack) 5-7 (Intangible: 1-7) 36 8 (1.2×) 361 90 60