Meta Knight

Meta Knight's Frame Data [1.1.6]


Statistic Value/Rank Statistic Value/Rank
Weight 80 [49-50th] Max Jumps 6
Run Speed 1.9 [12th] Wall Jump No
Walk Speed 1.18 [21st] Wall Cling No
Air Speed 0.99 [35th] Crawl No
Fall Speed 1.66 [16th] Tether No
Fast Fall Speed 2.656 [17th] Jumpsquat 4 frames
Air Acceleration 0.065 Soft Landing Lag 2 frames
Gravity 0.11 Hard Landing Lag 4 frames
SH Air Time 31 frames FH Air Time 50 frames



Section 1 / Frame Data



1.1 Ground Moves


Attacks Hitbox Active FAF Base Dmg. (+SD) Angle BKB/WBKB KBG
Rapid Jab 7, 11, 15, 20, 24... - 1.2 (+1) 60 8 30
Rapid Jab Finisher 3 35 2 361 60 140
Dash Attack 7-11 32 6/6/5 60/70/80 70 90
Ftilt 1 6 26 2 68/85 8 88
Ftilt 2 2 28 2 60/80 8 88
Ftilt 3 2 31 4 361 80 107
Utilt 8-10 35 7/5 95 60 90
Utilt (Late) 11-14 - 7/6 95/85 60/35 90/120
Dtilt 3-4 19 5 361 15 88
Fsmash 24 42 16 361 30 108/98
Usmash (Hit 1) 8 50 3 366/135/135 W: 20/25/25 B: 30 100
Usmash (Hit 2) 12 - 2 366/135/135 W: 20/25/25 B: 30/20/20 100
Usmash (Hit 3) 17 - 4 85/85/90 65 166
Dsmash (Not Buffered, Hit 1) 5 39 7 35 50 93
Dsmash (Not Buffered, Hit 2) 10 - 10 35 50 93
Dsmash (Buffered, Hit 1) 4 38 7 35 50 93
Dsmash (Buffered, Hit 2) 9 - 10 35 50 93
Grabs Hitbox Active FAF
Standing Grab 7-8 32
Dash Grab 9-10 40
Pivot Grab 9-10 38
Throws Weight Dependent? Base Dmg. (+SD) Angle BKB KBG
Fthrow No 6, 3 65 50 140
Bthrow No 7, 3 45 60 140
Uthrow No 10 77 70 70
Dthrow No 0.5%×9, 1, 2 60 50 170
Miscellaneous Intangibility FAF Notes
Spotdodge 2-15 25
Forward Roll 4-15 28
Back Roll 4-15 28
Airdodge 2-25 31

1.2 Aerial Moves


Attacks Hitbox Active FAF Base Dmg. (+SD) Angle BKB/WBKB KBG Landing Lag Autocancel
Nair 6-7 44 10 361 40 100 16 1-5, 40>
Nair (Late) 8-20 - 7.5 361 40 100 - -
Fair (Hits 1-2) 9, 12 46 1.5/1.5/2.2/2.2 85/85/361/361 W: 40/40/B: 30/30 100/100/130/130 16 44>
Fair (Hit 3) 15 - 3 48 60 140 - -
Bair (Hits 1-2) 7-8, 13-14 52 1.5/1.5/2.2/2.2 366/366/45/45 W: 90/90/B: 40/40 100/100/130/130 18 1-6, 40>
Bair (Hit 3) 20-21 - 4 361 30 212 - -
Uair 6 27 4 69/69/52 30 128 18 1-5, 24>
Dair 4 28 6 35/50/50 30 108 22 1-3, 26>

1.3 Special Moves


Attacks Hitbox Active FAF Base Dmg. (+SD) Angle BKB/WBKB KBG
Mach Tornado 12- (Rehit rate: 6) - 1 90/366 10 100
Mach Tornado (Final Hit) 42-44 - 3 70 55 170
Drill Rush 26-32 (Rehit rate: 6) - 1 0/30/361/366 W: 30/30 B: 60/100/70/70 50
Drill Rush 33-69 (Rehit rate: 6) - 1 50/366/366 40/70/70 45/50/50
Drill Rush (Final Hit) 70 - 3 60 40 200
Shuttle Loop (Grounded, Hit 1) 8 - 9 86/88/86/88 130/127/98/98 10
Shuttle Loop (Grounded, Hit 1, Late) 9-12 - 6 86 90 10
Shuttle Loop (Grounded, Hit 2) 22-27 - 6 80 55 130
Shuttle Loop (Aerial, Hit 1) 7-10 - 6 86 120/70 10
Shuttle Loop (Aerial, Hit 2) 20-26 - 6 80 55 118
Dimensional Cape (Intangible: 12-39) 64 - - - -
Dimensional Cape (Attack) 34- (Intangible: 12-28) 93 16/15/14 - - -