Mii Brawler

Mii Brawler's Frame Data [1.1.6]


Statistic Value/Rank Statistic Value/Rank
Weight 100 [17-20th] Max Jumps 2
Run Speed 1.72 [21st] Wall Jump Yes
Walk Speed 1.15 [24-27th] Wall Cling No
Air Speed 1.2 [6-7th] Crawl No
Fall Speed 1.7 [12-13th] Tether No
Fast Fall Speed 2.72 [13-14th] Jumpsquat 5 frames
Air Acceleration 0.058 Soft Landing Lag 2 frames
Gravity 0.1 Hard Landing Lag 4 frames
SH Air Time 36 frames FH Air Time 55 frames



Section 1 / Frame Data [For Average Height and Weight]



1.1 Ground Moves


Attacks Hitbox Active FAF Base Dmg. (+SD) Angle BKB/WBKB KBG
Jab 1 2-3 16 3 45/80 W: 10/15 100
Jab 2 2-3 19 2 94/45/45 W: 25/15/15 100
Rapid Jab ? ? ? ? ? ?
Rapid Jab Finisher 4-5 41 2 45 130 65
Dash Attack 6-9 38 11 (+1) 60 100 50
Dash Attack (Late) 10-17 - 6 (+1) 60 100 40
Ftilt (High) 6-8 28 8.5/7.5 361 12 100
Ftilt 6-8 - 8/7 361 12 100
Ftilt (Low) 6-9 - 8.3/7.3 361 12 100
Utilt 5-12 30 6 96 28 130
Dtilt 7-8 28 8 80 50 90
Fsmash (All Angles) 17 68 18 361 30 100
Usmash 8-11 (Legs Intangible: 8-12) 48 14 84 32 93
Usmash (Late) 12-14 - 10 84 32 93
Dsmash 9-10 44 13 32/35 38/50 80/83
Grabs Hitbox Active FAF
Standing Grab 6-7 30
Dash Grab 8-9 37
Pivot Grab 9-10 35
Throws Weight Dependent? Base Dmg. (+SD) Angle BKB KBG
Fthrow No 9 45 60 65
Bthrow No 2, 5 45 70 60
Uthrow No 8 93 100 30
Dthrow No 2, 4 80 65 100
Miscellaneous Intangibility FAF Notes
Spotdodge 3-16 27
Forward Roll 4-16 30
Back Roll 4-16 30
Airdodge 3-27 33

1.2 Aerial Moves


Attacks Hitbox Active FAF Base Dmg. (+SD) Angle BKB/WBKB KBG Landing Lag Autocancel
Nair 3-5 56 10 361 20 100 10 1-2, 37>
Nair (Late) 6-29 - 5 361 20 90 - -
Fair (Hit 1) 8-9 45 4 366 40 100 14 1-2, 43>
Fair (Hit 2) 18-20 - 5 40 35 100 - -
Bair 7-9 40 10 361 10 100 14 28>
Uair 6-10 36 8 75 9 100 14 23>
Dair 16 50 13 270/70 10/30 80/100 18 1-4, 37>
Dair (Late) 17-18 - 12 361 30 100 - -

1.3 Special Moves


Attacks Hitbox Active FAF Base Dmg. (+SD) Angle BKB/WBKB KBG
Neutral 1: Shot Put 28-? 80 15 67 50 64
Neutral 2: Ultimate Uppercut (No Charge, Ground) 19 66 8 80 40 100
Neutral 2: Ultimate Uppercut (No Charge, Ground, Late) 20-21 - 5 80 20 82
Neutral 2: Ultimate Uppercut (Charging) Full Charge: 124 Frames - - - - -
Neutral 2: Ultimate Uppercut (Full Charge) 12 69 23 (+3) 85 32 80
Neutral 2: Ultimate Uppercut (Full Charge, Late) 13-16 - 16 85 25 83
Neutral 2: Ultimate Uppercut (No Charge, Air) 19 - 6.4 80 40 100
Neutral 2: Ultimate Uppercut (No Charge, Air, Late) 20-21 - 4 80 20 66
Neutral 2: Ultimate Uppercut (Full Charge, Air) 12 - 16.1 (+3) 85 32 70
Neutral 2: Ultimate Uppercut (Full Charge, Air, Late) 12 - 11.2 85 25 70
Neutral 3: Exploding Side Kick 50-52 (Super Armor 40-53) 90 25 361 35 79
Neutral 3: Exploding Side Kick (Aerial) 50-52 (Super Armor 40-53) - 21.25 361 35 79
Neutral 3: Exploding Side Kick (B-Reversed) 58-60 (Super Armor 48-61) 98 27 361 35 79
Neutral 3: Exploding Side Kick (B-Reversed, Aerial) 58-60 (Super Armor 48-61) - 22.950001 361 35 79
Side 1: Onslaught (Inert Hitbox, Ground) 16-35 74 - - - -
Side 1: Onslaught (Attack, Ground) 4-17 (Rehit rate: 5) 70 1.2 95/366 W: 10 100
Side 1: Onslaught (Attack, Ground) 20-21 - 1.2 75 W: 50 100
Side 1: Onslaught (Final Hit, Ground) 28-30 - 4 80 60 175
Side 1: Onslaught (Inert Hitbox, Aerial) 19-35 - - 50 0 0
Side 1: Onslaught (Attack, Aerial) 4-17 (Rehit rate: 5) 70 1 95/366 W: 10 100
Side 1: Onslaught (Attack, Aerial) 20-21 - 1 60 W: 70 100
Side 1: Onslaught (Final Hit, Aerial) 28-30 - 4 80 60 160
Side 2: Burning Dropkick (No Charge) 19-25 - 7 (+6) 361 60 85
Side 2: Burning Dropkick (No Charge, Late) 26-53 - 7 361 50 78
Side 2: Burning Dropkick (Full Charge) 63-69 - 7 (+6) 361 50 78
Side 2: Burning Dropkick (Full Charge, Late) 70-97 - 7 361 50 78
Side 3: Headache Maker 18-19 - 13/10/13 45/270/45 30 120/100/120
Side 3: Headache Maker (Late) 20-26 - 9 45 30 110
Side 3: Headache Maker (Landing) 1-2 39 4 361 60 100
Up 1: Soaring Axe Kick 16- - ? ? ? ?
Up 1: Soaring Axe Kick (Fall) 52- - ? ? ? ?
Up 1: Soaring Axe Kick (Landing) 2-3 41 4 45 45 170
Up 2: Helicopter Kick (Ground, Hit 1) 8 - 3 75 W: 70 100
Up 2: Helicopter Kick (Aerial, Hit 1) 8 - ? ? ? ?
Up 2: Helicopter Kick (Hits 2-5) 15-, 20-, 26-, 31- - ? ? ? ?
Up 2: Helicopter Kick (Ground, Hit 6) 36-37 - 6 55 60 155
Up 2: Helicopter Kick (Aerial, Hit 6) 36-37 - 6 43 60 150
Up 3: Piston Punch (Hit 1) 4-5 - 3 110 W: 150/30 100
Up 3: Piston Punch (Hits 2-3) 7-8, 10-11 - 1 366/110 W: 120 100
Up 3: Piston Punch (Hits 4-7) 13-14, 16-17, 19-20, 22-23 - 1 366/95 W: 150 100
Up 3: Piston Punch (Hit 8) 25-26 - 2 89 74 180
Down 1: Head-On Assault (Hit 1) 8 (Ground Only) 59 4 0 53/43 10
Down 1: Head-On Assault (Falling) 28- - 8 270/361 25/30 120/50
Down 1: Head-On Assault (Landing) 1 - 8 361/60 50/40 110/113
Down 2: Feint Jump - 32 - - - -
Down 2: Feint Jump (Attack) 12-25 38 10 (+5) 35/60 35 100
Down 3: Foot Flurry (Ground, Hits 1-7) 16, 19, 22, 25, 28, 31, 34, 37 88 1 12/12/10 W: 70/120/50 100
Down 3: Foot Flurry (Ground, Hit 8) 40 - 6 55 50 150
Down 3: Foot Flurry (Aerial, Hits 1-6) 16, 19, 22, 25, 28, 31, 34 88 1 130/230 W: 40 100
Down 3: Foot Flurry (Final Hit, Air) 40 - 6 55 50 140