Mii Gunner

Mii Gunner's Frame Data


Statistic Value/Rank Statistic Value/Rank
Weight 100 [17-20th] Max Jumps 2
Run Speed 1.3 [53-54th] Wall Jump Yes
Walk Speed 1.05 [37-38th] Wall Cling No
Air Speed 1.05 [25th] Crawl No
Fall Speed 1.45 [38-39th] Tether No
Fast Fall Speed 2.32 [37-38th] Jumpsquat ? frames
Air Acceleration 0.07 Soft Landing Lag ? frames
Gravity 0.08715 Hard Landing Lag ? frames
SH Air Time 40 frames FH Air Time 57 frames



Section 1 / Frame Data [For Average Height and Weight]



1.1 Ground Moves


7.5
Attacks Hitbox Active FAF Base Dmg. (+SD) Angle BKB/WBKB KBG
Jab 1 5-6 26 2 65/94/60 30 50
Jab 2 4-5 26 2 83/70/45 38 28
Jab 3 (Hit 1) 7-9 38 1 350/90 W: 20 100
Jab 3 (Hit 2) 14-15 - 4 361 40 110
Dash Attack 10-14 46 10 60 80 70
Ftilt (Early) 10-11 - 9 361 30 100
Ftilt 12-13 - 361 30 100
Ftilt (Late) 14-15 - 6 361 30 100
Utilt 5 38 10/9 95/90 50 100/80
Utilt (Late) 6-9 - 8 95 50 70
Dtilt 8-10 41 14 80 80 60
Fsmash 17-38 (Rehit rate: 4) 78 0.8 80/10 W: 5 100
Fsmash (Final Hit) 40 - 5 45 30 193
Usmash (Hit 1) 11-12 56 3 110/110/110/180 70/70/30/40 25
Usmash (Hit 2) 15-16 - 2.5 150/150/180 55/55/30 25
Usmash (Hit 3) 19-20 - 2.5 180/180/240 50/50/30 25
Usmash (Hit 4) 23-24 - 2.5 220/220/280 40/40/30 25
Usmash (Hit 5) 27-28 - 6 90 50 150
Dsmash (Hit 1) 9 53 4 164 W: 90/110/130 100
Dsmash (Hit 2) 23-25 - 10 50 60 105
Grabs Hitbox Active FAF
Standing Grab 6-7 29
Dash Grab 8-9 39
Pivot Grab 9-10 35
Throws Weight Dependent? Base Dmg. (+SD) Angle BKB KBG
Fthrow Yes 2, 3 45 42 130
Bthrow Yes 2, 3 45, 361 80, 20 56, 160
Uthrow Yes 2, 3 90, 89 75, 40 53, 150
Dthrow No 5 100 95 50
Miscellaneous Intangibility FAF Notes
Spotdodge 3-16 27
Forward Roll 4-17 31
Back Roll 4-17 31
Airdodge 3-27 33

1.2 Aerial Moves


Attacks Hitbox Active FAF Base Dmg. (+SD) Angle BKB/WBKB KBG Landing Lag Autocancel
Nair 8-21 42 6 361 45 80 18 1-3, 35>
Fair 10-13 56 6 45 35 110 12 47>
Fair (Late) 14- - 4 70 50 80 - -
Bair 9-10 48 12 361 30/42 88 18 1-3, 32>
Uair (Hit 1) 17 62 1 140 W: 45 100 22 1-10, 60>
Uair 18-37 (Rehit rate: 3) - 1 366/96/130 W: 25 100 - -
Uair (Final Hit) 39 - 4 72 40 170 - -
Dair 20 55 10/15/15 361/270/361 30/2/30 90 28 1-3, 54>

1.3 Special Moves


Attacks Hitbox Active FAF Base Dmg. (+SD) Angle BKB/WBKB KBG
Neutral 1: Charge Blast (No Charge) 16? 39? 3 361 14 42
Neutral 1: Charge Blast (Full Charge) 16? 39? 22 50 20 64
Neutral 2: Laser Blaze ? ? 4 361 W: 3 100
Neutral 2: Laser Blaze (Late) - 3 361 W: 3 100
Neutral 3: Grenade Launcher (Explosion) 1-17 (Rehit rate: 5) 0.5 160 30 10
Neutral 3: Grenade Launcher (Final Hit) 18 - 6 55 20 160
Side 1: Flame Pilar (Shot) 21- 60 4 80 40 80
Side 1: Flame Pillar (Pillar) 1- - 6 45 40 70
Side 2: Stealth Burst (No Charge) 10-16? ? 7 65 20 95
Side 3: Mii Missile (Homing) 19? 62 4.5 (+1) 0 26 22
Side 3: Mii Missile (Super) ? 49 10 (+5) 65 50 65
Up 1: Lunar Launch ? - 7 55 50 100
Up 2: Cannon Uppercut (Hit 1) 11-12 - 9 270/110 5/60 100/85
Up 2: Cannon Uppercut (Hit 2) ? - 8 80 50 134
Up 2: Cannon Uppercut (Hit 2, Late) ? - 6 80 50 134
Up 3: Arm Rocket - - - - - -
Down 1: Echo Reflector 3-4 - 2 10/60 60 30
Down 2: Bomb Drop 11- 55 2 (+6) 361 70 50
Down 2: Bomb Drop (Contact) 1- - 9 (+6) 66 70 80
Down 3: Absorbing Vortex 1-2 - 0 361 30 100