Mii Swordfighter

Mii Swordfighter's Frame Data


Statistic Value/Rank Statistic Value/Rank
Weight 100 [17-20th] Max Jumps 2
Run Speed 1.5 [38-42nd] Wall Jump No
Walk Speed 1.188 [19-20th] Wall Cling No
Air Speed 0.96 [39-40th] Crawl No
Fall Speed 1.6 [24-27th] Tether No
Fast Fall Speed 2.56 [25-26th] Jumpsquat 7 frames
Air Acceleration 0.04 Soft Landing Lag 2 frames
Gravity 0.096 Hard Landing Lag 5 frames
SH Air Time 35 frames FH Air Time 50 frames



Section 1 / Frame Data (For Average Height and Weight)



1.1 Ground Moves


Attacks Hitbox Active FAF Base Dmg. (+SD) Angle BKB/WBKB KBG
Jab 1 6-7 19 4 85/50/45/45 32 20
Jab 2 6-7 23 3 78/96/60/60 40 20
Jab 3 7-11 39 5 55 70 50
Dash Attack 9-11 43 10 60 80 60
Dash Attack (Late) 12-18 - 6 60 80 60
Ftilt 11-13 35 12 361 20 96
Utilt 8-12 33 7 95/85/85 30 122/130/123
Dtilt 5-6 20 8 65 50 80
Fsmash 16-18 60 15/14/16/14 361 30 100/100/99/100
Usmash (Hit 1) 11-12 60 4 130 W: 120 100
Usmash (Hits 2-3) 14-16, 20-22 - 3 104/110/366 W: 90/40/20 100
Usmash (Hit 4) 26-28 - 7 95/98/98 40 142
Dsmash (Hit 1) 7-8 54 12 27 26 80
Dsmash (Hit 2) 15-16 - 15 32 25 80
Grabs Hitbox Active FAF
Standing Grab 6-7 29
Dash Grab 8-9 36
Pivot Grab 9-10 34
Throws Weight Dependent? Base Dmg. (+SD) Angle BKB KBG
Fthrow No 3, 3 45 60 110
Bthrow No 3, 3 45 60 130
Uthrow No 3, 2 80 50 100
Dthrow No 2, 2 80 75 120
Miscellaneous Intangibility FAF Notes
Spotdodge 3-18 28
Forward Roll 4-17 31
Back Roll 4-17 31
Airdodge 3-28 34

1.2 Aerial Moves


Attacks Hitbox Active FAF Base Dmg. (+SD) Angle BKB/WBKB KBG Landing Lag Autocancel
Nair 11-24 49 8 361 48 68 15 1-5, 33>
Fair (Hits 1-2) 11, 16 47 3 366 5 100 17 51>
Fair (Hit 3) 21 - 5 50 55 130 - -
Bair 8-9 38 14 361 10 100 15 29>
Uair 11-13 45 16 80 25 90 16 1-10, 30>
Uair (Late) 14-23 - 10 80 18 85 - -
Dair 14-37 (Rehit rate: 5) 59 1 220/250 W: 10/30 B: 18 80/100 30 1-4, 80>
Dair (Landing) 2-3 - 5 45 60 120 - -

1.3 Special Moves


Attacks Hitbox Active FAF Base Dmg. (+SD) Angle BKB/WBKB KBG
Neutral 1: Gale Strike (Early) 23-39 (Rehit rate: 6) 78 3.7 86 80 104
Neutral 1: Gale Strike 40-56 - 2.9 86 80 105
Neutral 1: Gale Strike (Late) 57-73 - 2 86 70 106
Neutral 1: Gale Strike (Windbox) 74- - 0 86/20 80/55 100
Neutral 2: Shuriken of Light (Close) 16-22 50 2 361 20 50
Neutral 2: Shuriken of Light 23-29 - 4 70 20 50
Neutral 2: Shuriken of Light 30-36 - 6.5 70 35 50
Neutral 2: Shuriken of Light 37-44 - 10 70 50 50
Neutral 3: Blade Flurry (No Charge, Hits 1-4) 17-18, 21-22, 25-26, 29-30 85 0.6 45/150 W: 8 100
Neutral 3: Blade Flurry (No Charge, Hit 5) 33-34 - 0.5 366 W: 22 100
Neutral 3: Blade Flurry (No Charge, Final Hit) 44-45 - 7 40 40 105
Neutral 3: Blade Flurry (Full Charge, Hits 1-4) 66-67, 70-71, 74-75, 78-79 134 1.25? 45/150 W: 8 100
Neutral 3: Blade Flurry (Full Charge, Hit 5) 82-83 - 2 366 W: 22 100
Neutral 3: Blade Flurry (Full Charge, Final Hit) 93-94 - 17 40 40 105
Side 1: Airborne Assault (No Charge) 32- 95 9 50 90 75
Side 1: Airborne Assault (Full Charge) 63- 136 9 50 90 75
Side 2: Surging Slash (No Charge) 13- 62 6 55 70 88
Side 2: Surging Slash (Full Charge) - - 6 55 70 88
Side 3: Chakram 18- 53 - - - -
Up 1: Stone Scabbard (Hit 1) 13-15 - - - - -
Up 1: Stone Scabbard (Hit 2) 42- - - - - -
Up 1: Stone Scabbard (Landing) 1- - - - - -
Up 2: Skyward Slash Dash (Hit 1) 24 - 2 110 28 30
Up 2: Skyward Slash Dash (Hit 2-6) 29-30, 33-34, 37-38, 41-42, 45-46 - 1 366/55/366/45 30/50/30/80 30
Up 2: Skyward Slash Dash (Hit 7) 49-50 - 5 45 70 104
Up 3: Hero's Spin (No Charge, Early) 8-9 79 14/13/9 45 60 90
Up 3: Hero's Spin (No Charge) 10-14 - 12/11/7 361 55 80
Up 3: Hero's Spin (No Charge, Late) 15-24 - 9/9/7 361 55 80
Up 3: Hero's Spin (No Charge, Latest) 25-40 - 7/7/5 361 20 80
Up 3: Hero's Spin (Air, Hit 1) 8 - 4 85/80/366 W: 70/100/85 100
Up 3: Hero's Spin (Air, Hit 2) 11 - 2 120 W: 90 100
Up 3: Hero's Spin (Air, Hit 3) 16 - 2 366/82/45 W: 60/100/85 100
Up 3: Hero's Spin (Air, Hit 4) 19 - 2 120 W: 90 100
Up 3: Hero's Spin (Air, Hit 5) 22 - 2 366/90/45 W: 50/100/85 100
Up 3: Hero's Spin (Air, Hit 6) 26 - 2 120 W: 90 100
Up 3: Hero's Spin (Air, Hit 7) 31 - 2 90/90/50 W: 45/80/85 100
Up 3: Hero's Spin (Air, Hit 8) 38 - 2 120 W: 90 100
Up 3: Hero's Spin (Air, Hit 9) 47-48 - 4 361 30 200
Down 1: Blade Counter Counters: 6-29 60 - - - -
Down 1: Blade Counter (On Hit) 16 Freeze Frames, (Intangible: 1-16) - - - - -
Down 1: Blade Counter (Attack) 6-7 (Intangible: 1-8) 50 8 (1.25×) 48 90 70
Down 2: Reversal Slash 12-14 (Reflects: 6-22?) 38 6 110 W: 60 100
Down 3: Power Thrust (Early, Ground) 14-16 62 10/13 35 50 70/80
Down 3: Power Thrust (Ground) 17-24 - 8/11 37 50 70/80
Down 3: Power Thrust (Late, Ground) 25-32 - 8 50 50 70
Down 3: Power Thrust (Early, Air) 16-18 66 10/13 361 40 70/80
Down 3: Power Thrust (Air) 19-26 - 8/11 361 40 65/77
Down 3: Power Thrust (Late, Air) 27-34 - 5.5/8 361 40 60/70
Down 3: Power Thrust (Air, Landing) 2-3 - 7 80 80 20