PAC-MAN

PAC-MAN's Frame Data [1.1.6]


Statistic Value/Rank Statistic Value/Rank
Weight 95 [30-32nd] Max Jumps 2
Run Speed 1.52 [35-36th] Wall Jump Yes
Walk Speed 1.045 [39th] Wall Cling No
Air Speed 1.04 [26-27th] Crawl Yes
Fall Speed 1.35 [44-46th] Tether No
Fast Fall Speed 2.16 [44-46th] Jumpsquat 5 frames
Air Acceleration 0.07 Soft Landing Lag 2 frames
Gravity 0.072 Hard Landing Lag 4 frames
SH Air Time 42 frames FH Air Time 65 frames


Section 1 / Frame Data



1.1 Ground Moves


Attacks Hitbox Active FAF Base Dmg. Angle BKB/WBKB KBG
Jab 1 4-6 20 3 80/361 W: 22/16 100
Jab 2 4-6 22 2 80/361 W: 26/15 100
Jab 3 4-7 34 4 361 45 106
Dash Attack (Windbox) 3-9 42 0 361 W: 12 100
Dash Attack (Hits 1-2) 10-11, 20-21 - 2 12 45 15
Dash Attack (Hit 3) 30 - 5 60 100 60
Ftilt (All Angles) 5-7 31 8 361 20 100
Utilt 7-10 (Head Intangible: 6-10) 34 7 96 50 100
Dtilt 7-9 29 6 45 50 80
Fsmash 18-20 53 16/15 361 25 99
Fsmash (Late) 21-28 - 9 361 25 102
Usmash (Hit 1) 13 50 3 115 95 20
Usmash (Hit 2) 16-18 - 14 83 32 97
Usmash (Hit 2, Late) 19-26 - 8 83 32 92
Dsmash 18-20 55 13 29 30 86
Dsmash (Late) 21-28 - 7 45 40 92
Useless Tractor Beams Hitbox Active FAF
Standing Grab 12-14, 22-24, 32-39 76
Dash Grab 12-14, 22-24, 32-39 76
Pivot Grab 12-14, 22-24, 32-39 76
Throws Weight Dependent? Base Dmg. Angle BKB KBG
Fthrow Yes 6 58 48 65
Bthrow Yes 11 45 70 61
Uthrow Yes 5 89 60 100
Dthrow No 1.5%×3, 6 45 60 55
Miscellaneous Intangibility FAF Notes
Spotdodge 3-17 27
Forward Roll 4-16 30
Back Roll 4-16 30
Airdodge 3-27 33

1.2 Aerial Moves


Attacks Hitbox Active FAF Base Dmg. Angle BKB/WBKB KBG Landing Lag Autocancel
Nair (Early) 3-5 52 10 361 20 100 12 1-2, 48>
Nair 6-9 - 6 361 13 90 - -
Nair (Late) 10-19 - 3 361 13 90 - -
Fair 5-8 26 5.3 361 7 90 16 1, 43>
Bair 9-11 41 11.8 361 10 100 22 1-8, 36>
Bair (Late) 12-16 - 7 361 7 90 - -
Uair 9-16 37 10 70 13 100 16 1, 32>
Dair (Hits 1-3) 6-7, 14-15, 22-23 60 1.5 100 W: 10 100 20 1, 56>
Dair (Hit 4) 30-31 - 6 65 80 90 - -

1.3 Specials


Attacks Hitbox Active FAF Base Dmg. Angle BKB/WBKB KBG
Bonus Fruit (Throw) 12- 45 - - - -
Bonus Fruit (CHERRY) Fruit Generated: Frame 8 - 4 55 40 80
Bonus Fruit (STRAWBERRY) Fruit Generated: Frame 19 - 6 55 40 80
Bonus Fruit (ORANGE) Fruit Generated: Frame 30 - 8 30 50 76
Bonus Fruit (APPLE) Fruit Generated: Frame 54 - 9 75 60 100
Bonus Fruit (MELON) Fruit Generated: Frame 78 - 12 55 40 100
Bonus Fruit (GALAGA) Fruit Generated: Frame 102 - 9 70 40 80
Bonus Fruit (BELL) Fruit Generated: Frame 126 - 8 55 30 120
Bonus Fruit (KEY) Fruit Generated: Frame 150 - 15 55 40 90
Power Pellet 23- 94 10 45 30 90
Power Pellet (Dash) ?? (Super Armor: ??) - 1 50/361 50/40 108/66
Pac-Jump Trampoline From: 1-295 (Unblockable) - - - - -
Pac-Jump (Attack, Early) 4-7 - 7 92 40 90
Pac-Jump (Attack) 8-12 - 6 86 40 90
Pac-Jump (Attack, Late) 13-17 - 5 50 40 90
Fire Hydrant Hydrant Appears: 12 40 - - - -
Fire Hydrant (Air) Hydrant Appears: 9 35 - - - -
Fire Hydrant (Drop Hitbox) 12- - 9 60 60 80
Fire Hydrant (Damaged Hitbox) 1- - 13 45 30 90
Fire Hydrant (Horizontal Water) 1- (Unblockable) - 0 361 W: 45 135
Fire Hydrant (Vertical Water) 1- (Unblockable) - 0 90 W: 45 135