Roy

Roy's Frame Data [1.1.6]


Statistic Value/Rank Statistic Value/Rank
Weight 95 [29-32nd] Max Jumps 2
Run Speed 1.95 [11th] Wall Jump No
Walk Speed 1.15 [24-27th] Wall Cling No
Air Speed 1.24 [4th] Crawl No
Fall Speed 1.8 [5-8th] Tether No
Fast Fall Speed 2.9 [6th] Jumpsquat 5 frames
Air Acceleration 0.03 Soft Landing Lag 2 frames
Gravity 0.114 Hard Landing Lag 5 frames
SH Air Time 30 frames FH Air Time 48 frames

Section 1 / Frame Data



1.1 Ground Moves


Attacks Hitbox Active FAF Base Dmg. Angle BKB/WBKB KBG
Jab 1 5-7 23 7.5/7.5/4.8 62/62/38 40/40/32 60
Dash Attack 13-16 50 13/9 52/361 65/60 82/60
Ftilt 8-10 32 12.5/9/8 361 30/40/40 100/80/80
Utilt (Early) 6 39 12/12/12/7 98/98/98/65 35/35/35/30 103/103/103/100
Utilt 7-8 - 12/12/7 98/98/65 35/35/30 103/103/100
Utilt (Late) 9-11 - 12/7 98/65 35/30 103/100
Dtilt 7-8 22 11/6.5 30 50/40 40
Fsmash 14-15 55 20/17/12 361 70/70/30 70
Usmash (Hit 1) 12 (Arm Intangible: 10-23) 59 1 101/116 W: 120/150 100
Usmash (Hit 2-4) 15, 17, 19 - 2 98/260 W: 95/60 100
Usmash (Hit 5) 22-23 - 10 90 70 90
Dsmash (Hit 1) 6-7 63 15/10/10 50/361/361 42/15/15 85/90/90
Dsmash (Hit 2) 21-22 - 17/11/11 47/361/361 42/15/15 85/90/90
Grabs Hitbox Active FAF
Standing Grab 7-8 30
Dash Grab 8-9 37
Pivot Grab 9-10 35
Throws Weight Dependent? Base Dmg. Angle BKB KBG
Fthrow Yes 5 45 70 45
Bthrow Yes 5 117 70 45
Uthrow Yes 6 97 60 100
Dthrow Yes 5 80 65 60
Miscellaneous Intangibility FAF Notes
Spotdodge 3-17 27
Forward Roll 4-17 30
Back Roll 4-17 30
Airdodge 3-27 33

1.2 Aerial Moves


Attacks Hitbox Active FAF Base Dmg. Angle BKB/WBKB KBG Landing Lag Autocancel
Nair (Hit 1) 6-7 46 6/4/6 80 30 30 11 47>
Nair (Hit 2) 15-21 - 8.5/8.5/5 50 50 100 - -
Fair 10-12 30 11/11/11/7 361 50 80 13 33>
Bair 8-10 36 12/12/9 361 30/30/10 100 16 1-2, 32>
Uair 5-12 42 9/9/9/6 80/80/80/90 40/40/40/10 80/80/80/70 14 1-2, 38>
Dair 16-17 52 15/15/10 270/80/80 20/20/30 90/90/90 23 1-2, 55>

1.3 Special Moves


Attacks Hitbox Active FAF Base Dmg. Angle BKB/WBKB KBG
Flare Blade (Uncharged) 23-26 45 5 (6 in-game) 49 40 110
Flare Blade (Charged) 262-265 284 50/36 (10 Self-Inflicted) 361 50 83/70
Double Edge Dance 6-8 42 3/2/2 50/91/110 40/30/30 50/75/75
Double Edge Dance 2 (Up) 7-10 39 3/2/2 40/75/90 28 50
Double Edge Dance 2 9-10 39 3/2/2 60/80/85 35 50
Double Edge Dance 3 (Up) 8-9 44 4/3/3/3 60/80/88/93 40 50
Double Edge Dance 3 (Up, Late) 10 - 4/3/3 60/80/88 40 50
Double Edge Dance 3 6-8 44 4/3/3 40/50/55 40 50
Double Edge Dance 3 (Down) 8-10 44 4/3 20 30 40
Double Edge Dance 4 (Up) 11-15 51 7/5/5 80 60 118
Double Edge Dance 4 13-15 56 6/4/4 361 60 130
Double Edge Dance 4 (Down, Hits 1-4) 13-14, 19-20, 25-26, 31-32 72 2 80 2 40
Double Edge Dance 4 (Down, Hit 5) 37-38 - 5/3/3 361 70 80
Blazer (Hit 1) 9 (Intangible: 9, Super Armor: 4-10) - 5.5 84 W: 160/120 100
Blazer 11-19 (Rehit rate: 3) - 1.1 366 W: 160/160/120/120 100
Blazer (Final Hit) 20-21 - 8 70 40 130
Blazer (Hit 1, Aerial) 9 (Intangible: 9) - 4.5 84 W: 160/120 100
Blazer (Aerial) 11-19 (Rehit rate: 3) - 1 366 W: 160/160/120/120 100
Blazer (Final Hit, Aerial) 20-21 - 6 70 40 120
Counter Counters: 8-27 (Intangible: 8-10) 60 - - - -
Counter (On Hit) 16 Freeze Frames, Intangible 1-16 - - - - -
Counter (Attack) 5-6 (Intangible: 1-5) 37 9 (1.35×) 361 35 100/70