Sheik

Sheik's Frame Data [1.1.6]


Statistic Value/Rank Statistic Value/Rank
Weight 81 [48th] Max Jumps 2
Run Speed 2.016 [8th] Wall Jump Yes
Walk Speed 1.4 [5-6th] Wall Cling Yes
Air Speed 1.1 [14-19th] Crawl Yes
Fall Speed 1.75 [10-11th] Tether No
Fast Fall Speed 2.8 [11-12th] Jumpsquat 4 frames
Air Acceleration 0.08 Soft Landing Lag 2 frames
Gravity 0.15 Hard Landing Lag 4 frames
SH Air Time 32 frames FH Air Time 50 frames

Section 1 / Frame Data



1.1 Ground Moves


Attacks Hitbox Active FAF Base Dmg. Angle BKB/WBKB KBG
Jab 1 2-3 18 2 70 W: 10 100
Jab 2 2-4 18 3 70 20 40
Rapid Jab 9, 13, 17, 21, 25... - ? ? ? ?
Rapid Jab Finisher 5-6 53 3 40 60 115
Dash Attack 5-6 41 6.5 (+1) 60 70 90
Dash Attack (Late) 7-8 - 4.5 (+1) 361 20 100
Ftilt 5-8 25 4 84/86/78 20 158/158/165
Utilt (Hit 1) 5-8 36 5 0/330/75 W:30/28/40 80
Utilt (Hit 2) 19-23 - 6 60 20 125
Dtilt 5-6 30 5 70/70/90 35 80
Fsmash (Hit 1) 12 51 5 26/45/80 W: 62/47/45 100
Fsmash (Hit 2) 26-27 - 8 361 60 109
Usmash (Hit 1) 11 (Head and Arms Intangible: 8-15) 53 15 93 50 86
Usmash (Hit 2) 14-15 - 11 50 38 100
Dsmash (Hit 1) 11-12 55 3 140 W: 35 100
Dsmash (Hit 2) 18-19 - 6 48 35 155
Grabs Hitbox Active FAF
Standing Grab 6-7 28
Dash Grab 8-9 35
Pivot Grab 9-10 33
Throws Weight Dependent? Base Dmg. Angle BKB KBG
Fthrow No 5, 2 72 80 79
Bthrow No 5, 2 120 90 50
Uthrow No 3, 2 85 80 60
Dthrow No 3, 3 77 80 90
Miscellaneous Intangibility FAF Notes
Spotdodge 2-15 25
Forward Roll 4-15 28
Back Roll 4-15 28
Airdodge 2-25 31

1.2 Aerial Moves


Attacks Hitbox Active FAF Base Dmg. Angle BKB/WBKB KBG Landing Lag Autocancel
Nair 3-6 50 8/8/7 361 20 100 10 1-2, 31>
Nair (Late) 7-30 - 5/5/4 361 20 100 - -
Fair 5-7 35 4.3/5 50 40 132 10 1-4, 11>
Bair 4-6 38 7/7/8 361 30 100 12 1-3, 31>
Bair (Late) 7-14 - 5 361 10 101 - -
Uair 4-15 (Rehit rate: 4) 44 1 90/366 30 100 21 1-3, 47>
Uair (Final Hit) 23-24 - 4 80 50 138 - -
Dair 15-18 55 8 280 30 90 30 1-2, 53>
Dair (Late) 19-33 - 8 70 30 105 - -
Dair (Landing) 1-2 - 2 40 40 150 - -

1.3 Special Moves


Attacks Hitbox Active FAF Base Dmg. Angle BKB/WBKB KBG
Needle Storm Generates Needles on: 1, 26, 44, 62, 80, 98 - - - - -
Needle Storm (6 Needles, Thrown On) 11, 14, 17, 20, 23, 26 54 - - - -
Needle Storm (1-5 Needles, Thrown On) 5, 7, 9, 11, 13 48 - - - -
Needle Storm (Hitboxes) 1-3 - 1.9 60 0 180
Needle Storm (Hitboxes, Late) 4-10 - 1.2 60 0 180
Burst Grenade (Thrown) 15- 81 - - - -
Burst Grenade (Detonation) 28-48 40 ? ? ? ?
Burst Grenade (Explosion) 49- - 12 ? ? ?
Vanish 36-38 (Intangible: 19-53) - 12 55 50 102
Vanish (Reappear) 55-57 - 5/0 45/361 W: 80/50 100
Bouncing Fish (Earliest) 17-24 (Intangible: 3-4) - 12 361 26 90
Bouncing Fish (Latest) 26-33 (Intangible: 3-4) - 12 361 26 90