Sonic

Sonic's Frame Data [1.1.6]


Statistic Value/Rank Statistic Value/Rank
Weight 94 [33-36th] Max Jumps 2
Run Speed 3.5 [1st] Wall Jump Yes
Walk Speed 1.375 [7th] Wall Cling No
Air Speed 1.15 [9-11th] Crawl No
Fall Speed 1.45 [38-39th] Tether No
Fast Fall Speed 2.32 [37-38th] Jumpsquat 5 frames
Air Acceleration 0.04 Soft Landing Lag 2 frames
Gravity 0.09 Hard Landing Lag 4 frames
SH Air Time 39 frames FH Air Time 60 frames



Section 1 / Frame Data



1.1 Ground Moves


Attacks Hitbox Active FAF Base Dmg. (+SD) Angle BKB/WBKB KBG
Jab 1 3 20 2 92/60/361 W: 18 100
Jab 2 2-3 22 2 80/60/48 W: 18 100
Jab 3 4-6 36 4 50 50 110
Dash Attack 5-15 (Rehit rate: 4) 62 1 0 60 40/20
Dash Attack (Final Hit) 17-20 - 3 70 80 125
Ftilt (All Angles, Hit 1) 6 36 4 28 60 70
Ftilt (All Angles, Hit 2) 8-11 - 7/5/5 361 30 115
Utilt (Hit 1) 7 40 2 96 W: 100 100
Utilt (Hit 1, Late) 8-9 - 2 96/90/365/365 W: 100/60/35/12 100
Utilt (Hit 2) 18-19 - 6 78 40 120
Dtilt 6-7 28 6 361 30 80
Fsmash (All Angles) 18-20 48 14 361 30 101
Usmash (Hit 1) 19 (Intangible: 18-20) 66 5 80/90 60 85
Usmash (Hits 2-7) 21, 23, 25, 27, 29, 31 - 1 220/220/130/130 W: 60 100
Usmash (Hit 8) 33-34 - 3 82 80 165
Dsmash 12-13 55 12 30 55/50 63/80
Grabs Hitbox Active FAF
Standing Grab 6-7 31
Dash Grab 10-11 38
Pivot Grab 10-11 37
Throws Weight Dependent? Base Dmg. (+SD) Angle BKB KBG
Fthrow No 1, 6 70 100 70
Bthrow No 7 140 70 79
Uthrow No 1, 5 92 92 80
Dthrow No 1%×3, 4 20 80 35
Miscellaneous Intangibility FAF Notes
Spotdodge 2-15 25
Forward Roll 4-15 28
Back Roll 4-15 28
Airdodge 2-25 31

1.2 Aerial Moves


Attacks Hitbox Active FAF Base Dmg. (+SD) Angle BKB/WBKB KBG Landing Lag Autocancel
Nair (Early) 6-9 50 12 75 30 80 16 48>
Nair 10-19 - 8 75 20 85 - -
Nair (Late) 20-38 - 5 75 20 90 - -
Fair (Hits 1-5) 5, 7, 9, 11, 13 46 0.8 130/60/56/340 W: 30 100 26 1-2, 34>
Fair (Hit 6) 15 - 3 361 60 135 - -
Bair 13-14 38 14 361 30 90 30 1-4, 33>
Bair (Late) 15-19 - 10 361 40 100 - -
Uair (Hit 1) 5-7 40 3 100/100/118/118 W: 90/90/120/120 100 21 1-4, 16>
Uair (Hit 2) 14-15 - 6 91 66 82 - -
Dair (Early) 17-18 46 8 70 80 70 38 1-3, 41>
Dair 19-22 - 8 70/285 80/30 70/90 - -
Dair (Late) 23-32 - 7 70 80 70 - -

1.3 Special Moves


Attacks Hitbox Active FAF Base Dmg. (+SD) Angle BKB/WBKB KBG
Homing Attack (Earliest) 22- - 5 55 45 90
Homing Attack (No Input) 34- 79 12 55 45 90
Spring Jump (Grounded) Duration: 235 Frames - - - - -
Spring Jump (Aerial) 4- (Intangible: 5-13) 19 4 361 30 90
Spin Dash 17- - 7 70 70 46
Spin Dash (Release) 1- (Intangible: 1-6) - 7 70 70 46
Spin Charge (Release) 1- (Rehit rate: 2) - - - - -