Formulas

SSB4 FORMULA LIST

WORK IN PROGRESS

FORMULA EQUATION
Training Mode Knockback Formula ((((((v+bd)/10)+(((v+bd)*bd)/20))*(200/(w+100))*1.4)+18)*(g/100))+b*r
Variables/Notes: v = Victim percent
bd = Base damage
w = Target weight
g = KBG
b = BKB
r = Ratio where:
Crouch Cancel = 0.85
Grounded Meteor = 0.8
Charging Smash = 1.2
Sample:
FORMULA EQUATION
VS Mode Knockback Formula ((((((v+bd*s)/10+(((v+bd*s)*bd*(1-(1-s)*0.3))/20))*1.4*(200/(w+100)))+18)*(g/100))+b)*r
Variables/Notes: v = Victim percent
bd = Base damage
s = Stale move multiplier
w = Target weight
g = KBG
b = BKB
r = Ratio where:
Rage Multiplier = Variable
Crouch Cancel = 0.85
Grounded Meteor = 0.8
Charging Smash = 1.2
Sample:
FORMULA EQUATION
Stale Move Negation Multiplier Formula 1-Σ(sn/100)
Variables/Notes: S1=8.000
S2=7.594
S3=6.782
S4=6.028
S5=5.274
S6=4.462
S7=3.766
S8=2.954
S9=2.200
Sample:
FORMULA EQUATION
Rage Formula 1+(p-35)*(1.15-1)/(150-35)
Variables/Notes: p = Percent
p cannot be:
<35
>150
Sample:
FORMULA EQUATION
Hitstun Formula Floor(Knockback*0.4)-1
Variables/Notes:
Sample:
FORMULA EQUATION
Shieldstun Formula Normal Attacks = INT(d/1.72+3)-1
Powershield Normal Attacks = INT(d/2.61+3)-1
Projectile Attacks = INT(d/3.5+3)-1
Powershield Projectile Attacks = INT(d/5.22+3)-1
Variables/Notes:
Sample:
FORMULA EQUATION
Hitlag Formula INT(((d/2.6+5)*e)*h)*c)-1
Variables/Notes: This calculation's results is measured in FAF
d = Damage
h = Hitlag multiplier
e = Electric multiplier (1.5× if electric, 1× otherwise)
c = Crouching multiplier (0.67× if crouching, 1× otherwise)
30 frames is the max amount of hitlag able to be dealt
Sample:
FORMULA EQUATION
Shield Advantage Formula Hit Frame - (FAF-1) + Shield Stun + Shield Hitlag - Hitlag
Variables/Notes:
Sample:
FORMULA EQUATION
Ledge Intangibility Formula Floor((a*0.2+64)-(p*44/120))
Variables/Notes: a = Airborne frames
p = Character percentage
Airborne frames cannot be higher than 300
Percentage cannot be higher than 120
Min intangibility granted: 24 frames
Max intangibility granted: 124 frames
Sample:
FORMULA EQUATION
Rebound Duration Formula Floor((d*15/8+)7.5)
Variables/Notes: d = Damage
Sample:
FORMULA EQUATION
Grab Duration Formula Floor((90+p*1.7)-i)
Variables/Notes: p = Target percent
i = Input
Input:
L-stick = 8
Button = 14.3
Sample:
FORMULA EQUATION
Pikmin Grab Duration Formula Floor((360-p)-i)
Variables/Notes: p = Target percent
i = Input
Input:
L-stick = 7
Button = 12.5
Sample:
FORMULA EQUATION
Smash Charge Formula d*(Held Frames/150)
Variables/Notes: d = Damage
Megaman Fsmash:
d*(Held Frames/86)
Sample: