King K. Rool

King K. Rool's Frame Data [2.0.0]


Statistic Value/Rank Statistic Value/Rank
Weight 133 Max Jumps 2
Run Speed 1.485 Wall Jump No
Walk Speed 0.903 Wall Cling No
Air Speed 0.945 Crawl No
Fall Speed 1.7 Tether No
Fast Fall Speed 2.72 Jumpsquat 3
Air Acceleration 0.05 Soft Landing Lag 2
Gravity 0.105 Hard Landing Lag 6
SH Air Time 32 frames FH Air Time 48 frames

Section 1 / Frame Data



1.1 Ground Moves


Attacks Hitbox Active FAF Base Dmg. Angle BKB/FKB KBG
Jab 1
4-5Adv: -16
25
2.51v1: 3
361/361/180/361 30/30/20/20 30/30/15/15
Jab 2
3-4Adv: -20
28
2.51v1: 3
361/361/361/180/361 25/25/25/20/20 30/30/30/15/15
Jab 3
5-8Adv: -21
34
71v1: 8.4
361 60 72
Dash Attack
7-11Adv: -37, SD: +1, Shieldstun Multiplier: 1.15, Special Armor: 7-28
61
151v1: 18
45 80 57
Dash Attack (Late)
12-25SD: +1, Shieldstun Multiplier: 1.15, Special Armor: 7-28
-
111v1: 13.2
45 80 48
Ftilt (All Angles)
12-13Adv: -, Special Armor: 5-11
43
1v1:
Utilt
5-6Adv: -21, Left Arm Intangible: 4-9
38
11.51v1: 13.8
50 50 90
Utilt (Late) 7-13 -
6.8/8.21v1: 8.16/9.84
82/ 66 72
Dtilt
13Adv: -17, Aerial Only
43
131v1: 15.6
361 40 85
Dtilt (Late) 14-15 -
10/8/71v1: 12/9.6/8.4
361/361/85 80/30/100 50/50/25
Fsmash (Angled Up)
19-20Adv: -
62
1v1:
Fsmash
19-20Adv: -
62
1v1:
Fsmash (Angled Down)
19-20Adv: -
62
1v1:
Usmash (Hit 1)
6-9Adv: -54, Head Intangible: 6-11, Special Armor: 6-21
72
151v1: 18
83 32 95
Usmash (Hit 1, Late) 10-11 -
81v1: 9.6
83 32 84
Usmash (Hit 2, Early) 19 -
81v1: 9.6
361 60 45
Usmash (Hit 2) 20 -
31v1: 3.6
290 80 5
Usmash (Hit 2, Late) 21-23 -
31v1: 3.6
361 30 20
Usmash (Hit 3) 22-23 -
101v1: 12
361 70 50
Dsmash
22-24Adv: -29, SD: +10, Special Armor: 8-21
64
181v1: 21.6
361 65 80
Dsmash (Late)
25Adv: -34, Ground Only
-
41v1: 4.8
85 80 30
Side Taunt
-Special Armor: 9-20
50 - - - -
Grabs Hitbox Active FAF
Standing Grab 8-10 41
Dash Grab 11-13 49
Pivot Grab 12-14 44
Throws Base Dmg. Angle BKB KBG Throw Release/FAF Notes
Fthrow
101v1: 12
52 60 55 28, 40
Bthrow
111v1: 13.2
45 70 56 32, 63
Uthrow
161v1: 19.2
90 85 40 48, 85
Dthrow
51v1: 6
- - - 40, 74 Bury frames: 60 + (0.75×Damage before throw)
Miscellaneous Intangibility FAF Notes
Spotdodge 3-18 29
Forward Roll 4-16 33
Back Roll 5-17 38
Airdodge 4-30 47
Directional Airdodge (F/B) 4-22 79
Directional Airdodge (U) 4-22 103
Directional Airdodge (D) 4-22 65

1.2 Aerial Moves


Attacks Hitbox Active FAF Base Dmg. Angle BKB/FKB KBG Landing Lag Autocancel
Nair
7-8Adv: -8, Special Armor: 6-30
46
121v1: 14.4
361 40 70 13 1-3, 40>
Nair (Late) 9-30 -
81v1: 9.6
361 13 90 - -
Fair (Early)
11Adv: -6
58
12/141v1: 14.4/16.8
361 40 78 11 1-2, 40>
Fair 12-13 -
12/141v1: 14.4/16.8
361 35 80 - -
Fair (Late) 14-17 -
8/101v1: 9.6/12
361 30 70 - -
Bair
18-20Adv: -7, Facing Restrict: 4
60
14.5/191v1: 17.4/22.8
45/270 15/15/45 80/80/85 14 1-3, 50>
Uair
7-8Adv: -8, Special Armor: 7-20
82
141v1: 16.8
85 56 85 13 1-2, 70>
Uair (Late) 9-16 -
101v1: 12
85 52 85 - -
Dair
14-15Adv: -9, Special Armor: 14-25
62
121v1: 14.4
270 10 90 14 1-3, 40>
Dair (Late) 16-21 -
91v1: 10.8
361 40/20 100 - -

1.3 Special Moves


Attacks Hitbox Active FAF Base Dmg. Angle BKB/FKB KBG
Blunderbuss (Cannonball)
30-150Adv: -25, The Pirate Hat is frame 1
70
131v1: 15.6
60 30 70
Blunderbuss (Cannonball Bounce) - -
91v1: 10.8
60 30 70
Blunderbuss (Suction)
7-36Max: 120 frames
54 - - - -
Blunderbuss (Cannonball Reshoot) - -
171v1: 20.4
60 55 87
Blunderbuss (Throw Forward) - -
121v1: 14.4
42 75 69
Blunderbuss (Throw Backward) - -
121v1: 14.4
42 75 48
Blunderbuss (Throw Up) - -
121v1: 14.4
89 90 38
Crownerang (Windbox)
18-23Rehit Rate: 2, Damage Based Armor (6%): 6-63
64 0 361 F: 30 100
Crownerang (Forward)
27-64Adv: -24, Rehit Rate: 44, Damage Based Armor (6%): 6-63
-
91v1: 10.8
65 45 79
Crownerang (Return)
65-Rehit Rate: 44
-
71v1: 8.4
65 45 79
Crownerang (Catch) - 18 - - - -
Crownerang (Pick Up) - 28 - - - -
Propellerpack
11-108Rehit Rate: 15
-
1v1:
Gut Check (Counter/Reflector) Counters/Reflects: 5-28, Intangible: 4-15 68 - - - -
Gut Check (Attack)
2-5Intangible: 1-7
47
12Counter/Reflect Multiplier: 1.5, Max Counter/Break Threshold: 50%
45 90/80 56/50
Gut Check (Attack, Reverse)
9-12Intangible: 1-14
53
12Counter/Reflect Multiplier: 1.5, Max Counter/Break Threshold: 50%
45 90/80 56/50