Cloud

Cloud's Frame Data [1.1.6]


Statistic Value/Rank Statistic Value/Rank
Weight 100 [17-20th] Max Jumps 2
Run Speed 1.97 [10th] Wall Jump Yes
Walk Speed 1.1 [30-32nd] Wall Cling No
Air Speed 1.1 [14-19th] Crawl No
Fall Speed 1.68 [14-15th] Tether No
Fast Fall Speed 2.688 [15-16th] Jumpsquat 4 frames
Air Acceleration 0.06 Soft Landing Lag 2 frames
Gravity 0.098 Hard Landing Lag 4 frames
SH Air Time 37 frames FH Air Time 53 frames

Limit Break - - -
Frames to Charge 400 Gained per Frame 0.25
% Dealt to Charge 250% % Taken to Charge 100%
Run Speed 2.167 Air Speed 1.32
Walk Speed 1.265 Fall Speed 1.848
Gravity 0.1078 Air Acceleration 0.072
SH Air Time 33 frames FH Air Time 47 frames



Section 1 / Frame Data



1.1 Ground Moves


Attacks Hitbox Active FAF Base Dmg. (+SD) Angle BKB/WBKB KBG
Jab 1 4-5 30 2.5 60/82/82 42/42/28 24
Jab 2 5-6 33 2 65/35/55 33/33/28 25
Jab 3 6-7 38 3.5 30 75 50
Dash Attack 9-13 46 11 (+1) 60 100 60
Dash Attack (Late) 14-18 - 8 (+1) 65 100 50
Ftilt 9-10 36 11 361 20 100
Utilt 6-9 33 8 95 46 100
Dtilt 7-8 (Leg Intangibility: 7-17) 41 7/6 80 80 75
Dtilt (Late) 9-17 - 7 80 80 75
Fsmash (Hit 1) 19 64 3 60/170/0/180 B: 30 W: 25/10/10/10 30/100/100/100
Fsmash (Hit 2) 24 - 3/2/4 15/15/170 W: 90/50/10 100
Fsmash (Hit 3) 28 - 13/12 361 42 115
Usmash (Early) 15 47 13 83 40 96
Usmash 16-17 - 12/13/13/11 83 40 96/96/96/90
Usmash (Late) 18-19 - 8 60 32 100
Dsmash 8-9 50 4 170/176/160/167 W: 90/120/90/120 97
Dsmash (Hit 2) 21-23 - 12 35 35 94
Grabs Hitbox Active FAF
Standing Grab 7-8 32
Dash Grab 10-11 40
Pivot Grab 11-12 37
Throws Weight Dependent? Base Dmg. (+SD) Angle BKB KBG
Fthrow No 4, 3 49 48 125
Bthrow No 3, 3 38 48 110
Uthrow No 2, 2.5, 4 80 78 97
Dthrow Yes 7 122 40 110
Miscellaneous Intangibility FAF Notes
Spotdodge 3-18 28
Forward Roll 4-15 32
Back Roll 4-15 32
Airdodge 3-28 34

1.2 Aerial Moves


Attacks Hitbox Active FAF Base Dmg. (+SD) Angle BKB/WBKB KBG Landing Lag Autocancel
Nair 5-15 39 8 40 25 100 15 31>
Fair 18-19 54 14/14/13/13 270/60/45/45 20/20/30/30 90/100/83/83 18 1-2, 43>
Fair (Late) 20-25 - 11 45 30 83 - -
Bair 11-13 42 13 361 20 95 14 1-4, 37>
Uair 7-9 45 12 82 42 82 15 26>
Uair (Late) 10-25 - 8.5 82 42 80 - -
Dair 11-13 60 15/13 270/60 10/30 100/105 26 1-4, 43>
Dair (Late) 14-42 - 8 65 80 55 - -

1.3 Special Moves


Attacks Hitbox Active FAF Base Dmg. (+SD) Angle BKB/WBKB KBG
Blade Beam (Windbox) 16-17 61 0 361 40 100
Blade Beam (Grounded) 18-68 - 8 55 38 60
Blade Beam (Grounded, Late) 18-68 - 6 55 38 60
Blade Beam (Aerial) 18-68 - 6.4 55 38 60
Blade Beam (Aerial, Late) 18-68 - 4.8 55 38 60
Limit Blade Beam (Ground, Projectile) 16-58 (Intangible: 10-17) 61 6 55 38 60
Limit Blade Beam (Ground) 1-28 (Rehit rate: 6) - 2 367 W: 40 100
Limit Blade Beam (Ground) 29-30 - 3 48 40 226
Limit Blade Beam (Aerial, Projectile) 16-58 (Intangible: 10-17) 61 4.8 55 38 60
Limit Blade Beam (Aerial) 1-28 (Rehit rate: 6) - 1.6 367 W: 40 100
Limit Blade Beam (Aerial) 29-30 - 2.4 48 40 226
Cross Slash 1 10-11 41 4 75/105/367 30 35/35/40
Cross Slash 2 2-3 32 3 107/78 43 25
Cross Slash 3 (Hit 1) 2-3 56 3 70/290 W: 20/30 100
Cross Slash (Hit 2) 11-12 - 3 77/110 W: 37 100
Cross Slash (Hit 3) 25-26 - 6 50 30 140
Limit Cross Slash (Hit 1) 10-11 (Intangible: 6-11, Cannot Rebound) 61 5 366 W: 80 100
Limit Cross Slash (Hit 2) 15-16 (Cannot Rebound) - 5 366 W: 80 100
Limit Cross Slash (Hit 3) 21-22 (Cannot Rebound) - 3 70/290 W: 14/21 100
Limit Cross Slash (Hit 4) 28 (Cannot Rebound) - 3 77/110 W: 26 100
Limit Cross Slash (Hit 5) 38-39 (Cannot Rebound) - 10 50 30 153
Climhazard (Hit 1) 7 (Cannot Rebound) - 3 40/78/102 W: 80/ 100
Climhazard (Hit 2, Early) 9-10 (Cannot Rebound) - 4 87/96 68 40
Climhazard (Hit 2) 11 (Cannot Rebound) - 4 87/96/90 68/68/98 40
Climhazard (Hit 2, Late) 12-15 (Cannot Rebound) - 4 85/96/90 50/50/70 40
Limit Climhazard (Hit 1) 7-10 (Intangible: 5-12, Cannot Rebound) - 6 40/78/102 W: 80/ 100
Limit Climhazard (Hit 2, Early) 10 (Cannot Rebound) - 7 88 50 135
Limit Climhazard (Hit 2) 11-16 (Cannot Rebound) - 7 88/88/90 50/50/98 110/110/40
Climhazard (Decend) 12- - 4.5 262/45 90/130 25
Climhazard (Landing) 1-2 21 3.5 64 64 128
Limit Break Starts Charging: 6 - - - - -
Limit Break (Charge) Frames to Charge: 400 - - - - -
Finishing Touch (Grounded) 16-17 (Cannot hit more than once/Rebound) 80 1 80 60 417
Finishing Touch (Grounded, Late) 19 (Cannot hit more than once/Rebound) - 1 80 60 390
Finishing Touch (Windbox) 27-31 - 0 361 W: 80 100
Finishing Touch (Aerial) 16-17 (Cannot hit more than once/Rebound) 80 1 80 60 359
Finishing Touch (Aerial, Late) 19 (Cannot hit more than once/Rebound) - 1 80 60 335
Finishing Touch (Aerial, Windbox) 27-31 - 0 361 W: 80 86