Diddy Kong

Diddy Kong's Frame Data [1.1.6]


Statistic Value/Rank Statistic Value/Rank
Weight 93 [37-38th] Max Jumps 2
Run Speed 1.824 [16th] Wall Jump Yes
Walk Speed 1.25 [11th] Wall Cling Yes
Air Speed 0.88 [52-53rd] Crawl Yes
Fall Speed 1.75 [10-11th] Tether No
Fast Fall Speed 2.8 [11-12th] Jumpsquat 4 frames
Air Acceleration 0.05 Soft Landing Lag 2 frames
Gravity 0.105 Hard Landing Lag 4 frames
SH Air Time 39 frames FH Air Time 59 frames



Section 1 / Frame Data



1.1 Ground Moves


Attacks Hitbox Active FAF Base Dmg. (+SD) Angle BKB/WBKB KBG
Jab 1 3-4 34 1.2 105/78/45 W: 16/18/24 100
Jab 2 5-6 37 1.2 100/78/45 W: 16/18/24 100
Jab 3 9-10 35 2 90/85/60 W: 25/25/37 100
Rapid Jab - - 0.5 60 W: 4 100
Rapid Jab Finisher 5-6 39 3 55 45 177
Dash Attack (Hit 1) 9 46 2 40 W: 55 100
Dash Attack (Hit 2) 18 - 2 366 W: 62 100
Dash Attack (Hit 3) 24 - 3 78 80 90
Ftilt (All Angles) 10 37 10 361 10 100
Ftilt (All Angles, Late) 11-13 - 7 361 10 100
Utilt 6-11 33 6 92 28 150
Dtilt 4-5 19 5.5 50/60 15 75
Fsmash (Hit 1) 12-13 51 5 90/60/30 W: 28/35/42 100
Fsmash (Hit 2) 22-24 - 11/11/9 46/50/60 40 116
Usmash (Hit 1) 5-8 54 2.5 95/110/95/95 W: 85/106/50/60 100
Usmash (Hit 2) 12-15 - 2.5 125/105/95 W: 48/45/45 100
Usmash (Hit 3) 19-23 - 6 85 50 126
Dsmash (Hit 1) 6-7 53 12 33 40 72
Dsmash (Hit 2) 16-18 - 15 35 35 76
Grabs Hitbox Active FAF
Standing Grab 6-7 32
Dash Grab 8-9 39
Pivot Grab 9-10 37
Throws Weight Dependent? Base Dmg. (+SD) Angle BKB KBG
Fthrow Yes 9 46 69 65
Bthrow Yes 12 42 60 55
Uthrow No 1, 4 87 70 72
Dthrow No 7 106 85 59
Miscellaneous Intangibility FAF Notes
Spotdodge 2-16 26
Forward Roll 4-15 28
Back Roll 4-15 28
Airdodge 2-26 32

1.2 Aerial Moves


Attacks Hitbox Active FAF Base Dmg. (+SD) Angle BKB/WBKB KBG Landing Lag Autocancel
Nair 8-20 49 6 80 60 75 13 1-3, 59>
Fair 6-9 47 10 361 30 86 26 1-2, 26>
Fair (Late) 10-16 - 8 361 30 86 - -
Bair 5-8 31 9 361 30 102 12 1-2, 20>
Uair 4-7 39 6 76 64 89 21 27>
Dair 17 49 13/10 270 25/20 110/100 28 1-16, 37>

1.3 Special Moves


Attacks Hitbox Active FAF Base Dmg. (+SD) Angle BKB/WBKB KBG
Peanut Popgun (Peanut) 18- 49 3 70 40 70
Peanut Popgun (Explosion) 123 229 23 361 30 92
Monkey Flip (Grounded) 20-36 44 - - - -
Monkey Flip (Aerial) 20-29 44 - - - -
Monkey Flip (Ground Throw) - - 3, 7 361 50 100
Monkey Flip (Aerial Throw) - - 3, 5 270 25 40
Monkey Flip (Attack Input) 6-10 30 14/12 361 80 50
Monkey Flip (Attack Input, Late) 11-25 - 12/10 361 80 50
Rocketbarrel Boost (Launch) 8-9 - 10 361 40 85
Rocketbarrel Boost (Travel) 10-16 - 8 80 40 90
Rocketbarrel Boost (Travel, Late) 17-33 - 6 70 40 90
Rocketbarrel Boost (Explosion) 1-2 - 18 70 50 60
Banana Peel 20- 40 3 361 50 0
Banana Peel (Failed) - 50 - - - -