Ike

Ike's Frame Data [1.1.6]


Statistic Value/Rank Statistic Value/Rank
Weight 107 [8-9th] Max Jumps 2
Run Speed 1.5 [38-42nd] Wall Jump No
Walk Speed 0.869 [50th] Wall Cling No
Air Speed 1.08 [21-23rd] Crawl No
Fall Speed 1.65 [17-21st] Tether No
Fast Fall Speed 2.64 [18-22nd] Jumpsquat 7 frames
Air Acceleration 0.04 Soft Landing Lag 2 frames
Gravity 0.092 Hard Landing Lag 4 frames
SH Air Time 37 frames FH Air Time 52 frames



Section 1 / Frame Data



1.1 Ground Moves


Attacks Hitbox Active FAF Base Dmg. Angle BKB/WBKB KBG
Jab 1 4-5 24 3 65 W: 50 100
Jab 2 3-4 28 3 65/80/65 W: 40/25/50 80/80/100
Jab 3 5-8 39 5 45 60 100
Dash Attack 15-16 (Cannot Rebound) 52 14/11 52 70 78
Dash Attack (Late) 17-19 - 9 45 60 100
Ftilt (All Angles) 13-14 42 12.5 361 30 97
Utilt 11-13 48 14 95 50 90
Utilt (Late) 14-21 - 10 85 50 90
Dtilt 7-8 29 8 80 70 70
Fsmash 31-32 84 19 361 40 90
Fsmash (Late) 33-35 - 22/22/19 361/361/57 40 86
Usmash 25-29 71 17 82/75/70/65 50 86
Usmash (Late) 30-31 - 10 65 50 85
Dsmash (Hit 1) 13-15 71 14 48 40 100
Dsmash (Hit 2) 32-33 - 17 48 40 100
Dsmash (Hit 2, Late) 34-36 - 8 61 30 100
Grabs Hitbox Active FAF
Standing Grab 7-8 33
Dash Grab 10-11 41
Pivot Grab 11-12 39
Throws Weight Dependent? Base Dmg. Angle BKB KBG
Fthrow No 3, 4 28 55 75
Bthrow No 3, 4 28 55 75
Uthrow No 3, 4 87 70 72
Dthrow No 3, 4 80 75 120
Miscellaneous Intangibility FAF Notes
Spotdodge 3-18 28
Forward Roll 4-18 33
Back Roll 4-18 33
Airdodge 3-28 34

1.2 Aerial Moves


Attacks Hitbox Active FAF Base Dmg. Angle BKB/WBKB KBG Landing Lag Autocancel
Nair 12-21 60 10 80 35 105 14 1-5, 64>
Nair (Late) 22-27 - 7 80 35 105 - -
Fair 12-16 55 13 361 30 100 18 1-2, 36>
Bair 7-9 55 14 361 30 100 19 1-2, 35>
Uair 13-29 57 11 80 55 94 15 1-5, 51>
Dair 16-17 55 15 50/50/270 30/30/20 100/100/90 23 1-4, 48>

1.3 Special Moves


Attacks Hitbox Active FAF Base Dmg. Angle BKB/WBKB KBG
Eruption (Charging) Starts Charging: Frame 20 Max Charge: Frames 180-189 - - - -
Eruption 30-34 79 9 80/80/270/85 40 100
Eruption (Late) 35-36 - 9 270/85 40 100
Eruption (Fully Charged) 239-243 (Super Armor: 234-238) 288 35/28/26 361 20 70
Quickdraw (Charge) Max Charge: 88~ Frames - - - - -
Quickdraw (Travel) Travel Time: 12 Frames 57 - - - -
Quickdraw (Attack) 16-18 59 6 60 70 88
Aether (Hit 1) 18-19 (Super Armor: 18-21) - 6 91/78/90/91 W: 160/160/130/130 100
Aether (Hit 1, Late) 20-29 - 4/4/6/6 91/91/90/91 W: 100/100/130/130 100
Aether (Projectile, Hit 1) 30-39 - 2 91 W: 80 100
Aether (Projectile, Hit 2) 40 - 1 91 W: 40 100
Aether 47-57 (Rehit rate: 7) - 1 366 W: 50 100
Aether (Falling) 64- - 3 70/270/60 120 30
Aether (Landing) 1 38 6 60 70 80
Aether (Landing, Late) 2-5 (Aerial Only) - 6 60 70 80
Counter Counters: 9-35 (Invincible: 9-16) 59 - - - -
Counter (On Hit) 16 Freeze Frames, Intangible 1-16 - - - - -
Counter (Attack) 5-6 (Invincible: 1-5) 35 10 (1.2×) 361 48 100