R.O.B.

R.O.B.'s Frame Data [1.1.6]


Statistic Value/Rank Statistic Value/Rank
Weight 106 [10th] Max Jumps 2
Run Speed 1.568 [32nd] Wall Jump No
Walk Speed 1.122 [29th] Wall Cling No
Air Speed 1.08 [21-23rd] Crawl No
Fall Speed 1.6 [24-27th] Tether No
Fast Fall Speed 2.56 [25-26th] Jumpsquat 5 frames
Air Acceleration 0.045 Soft Landing Lag 2 frames
Gravity 0.09 Hard Landing Lag 4 frames
SH Air Time 40 frames FH Air Time 61 frames



Section 1 / Frame Data



1.1 Ground Moves


Attacks Hitbox Active FAF Base Dmg. (+SD) Angle BKB/WBKB KBG
Jab 1 3-4 21 3 100 4 70
Jab 2 3-4 21 3 361 40 120
Dash Attack 7-8 36 7 60 70/65 70
Ftilt (All Angles) 7-9 34 6/6/5/8 361 30 100
Utilt 4-5 27 3 90/105/105 W: 60/50/50 100
Utilt (Late) 6-7 - 5/6/6 90 55 80
Dtilt 3 15 5 361 2 100
Fsmash (All angles) 16-17 55 15/11.5/6 41 32 100
Usmash (Launcher) 10-11 (Ground Only) 49 3 111 W: 135 100
Usmash (Late) 14-18 - 14/13 80/85 40 98
Dsmash 7-14 (Rehit Rate: 2) 46 2/1.5 170 40 30
Dsmash (Final Hit) 16 - 5 33 37 160
Grabs Hitbox Active FAF
Standing Grab 7-8 31
Dash Grab 9-10 38
Pivot Grab 11-12 37
Throws Weight Dependent? Base Dmg. (+SD) Angle BKB KBG
Fthrow Yes 8 45 60 65
Bthrow Yes 10 45 60 65
Uthrow No 12 80 60 70
Dthrow No 10 88 110 20
Miscellaneous Intangibility FAF Notes
Spotdodge 3-17 27
Forward Roll 4-16 30
Back Roll 4-16 30
Airdodge 3-27 33

1.2 Aerial Moves


Attacks Hitbox Active FAF Base Dmg. (+SD) Angle BKB/WBKB KBG Landing Lag Autocancel
Nair 18-32 48 8/6 60/70 50 100/98 12 33>
Fair 6-7 36 7 361 30 90 15 25>
Bair 19-23 53 12/10 35 32 100 22 46>
Bair (Late) 24-29 - 6/4.5 35 30 100 - -
Uair 7, 9, 13, 17 52 1.5 120/240 70/25 20 22 40>
Uair (Final Hit) 26 - 4 70 45 180 - -
Dair 20-21 70 12/11/11/6 80/280/45/361 10/20/30/10 100/110/100/100 21 45>
Dair (Late) 22-26 - 8 361 30 100 - -

1.3 Special Moves


Attacks Hitbox Active FAF Base Dmg. (+SD) Angle BKB/WBKB KBG
Robo Beam (No Charge) 25- 50 7 361 40 95
Robo Beam (Half Charge) Charge: 160 Frames - - - - -
Robo Beam (Half Charge) 25- - 4.5 80 70 40
Robo Beam (Super Charge) Charge: 860 Frames - - - - -
Robo Beam (Super Charge) 25- - 10 60 50 70
Arm Rotor (No Mashing) 16-55? (Rehit rate: 3) - 1 361/361/145/120 20 70
Arm Rotor (Max Mashing) 16-82? (Rehit rate: 3) - 1 361/361/145/120 20 70
Arm Rotor (Final Hit) 7 53 3 45 40 210
Robo Burner (Ground) - (Intangible: 2-4) 24 - - - -
Gyro (Charging) Charge: 90 Frames 97 - - - -
Gyro 9 43 - - - -
Gyro (Failure) - 61 - - - -