character

Marth's Frame Data


Statistic Value/Rank Statistic Value/Rank
Weight 87 [16th] Max Jumps 2
Run Speed 1.8 [3-5th] Wall Jump No
Walk Speed 1.6 [1-2nd] Tether No
Air Speed 0.9 [12-14th] Jumpsquat 4 frames
Fall Speed 2.2 [6th] Soft Landing Lag 4 frames
Fast Fall Speed 2.5 [11-12th] Hard Landing Lag ? frames
Air Acceleration SH Air Time 38 frames
Gravity 0.085 FH Air Time 59 frames



Section 1 / Frame Data



1.1 Ground Moves


Attacks Hitbox Active FAF Base Dmg. Angle BKB/WBKB KBG
Jab 1 4-7 27 4/4/4/6 361 20/20/20/30 50/50/50/60
Jab 2 4-8 27 4/4/4/6 361 20/20/20/30 50/50/50/60
Dash Attack 12-15 40 11/9/9/12 110/361/361/110 70/35/35/70 55/60/60/55
Ftilt 7-10 36 9/9/9/13 361 30/30/30/60 70
Utilt 6-8 32 9/9/8/12 110/361/361/110 40/40/40/50 120/118/116/100
Utilt (Late) 8-12 - 10/9/9/13 85/361/361/85 40/30/30/50 120/118/116/100
Dtilt 7-9 Non-Shield: 20 9/8/8/10 30 40/25/20/50 40
Fsmash 10-13 48 14/14/14/20 361 60/60/60/80 70
Usmash 13-16 46 8/8/15/18 70/70/90/90 W: 100/100 B: 30/60 100/100/80/80
Dsmash (Hit 1) 5-7 62 11/11/11/16 75/361/361/70 70/20/16/70 72/100/100/100
Dsmash (Hit 2) 20-22 - 11/11/11/16 75/361/361/75 70/30/15/70 72/100/100/100
Grabs Hitbox Active FAF
Standing Grab 7-8 31
Dash Grab 10-11 41
Throws Weight Dependent? Base Dmg. Angle BKB KBG
Fthrow 4 50 70 45
Bthrow 4 117 70 60
Uthrow 4 93 60 130
Dthrow 5 135 65 50
Miscellaneous Intangibility FAF Notes
Spotdodge 2-18 28
Forward Roll 4-19 36
Back Roll 4-23 36
Airdodge 4-29 -

1.2 Aerial Moves


Attacks Hitbox Active FAF Base Dmg. Angle BKB/WBKB KBG Landing Lag Autocancel
Nair (Hit 1) 6-7 50 4 100/100/100/90 30 40 15/7 1-5, 25>
Nair (Hit 2) 15-21 - 10 361 50 80 - -
Fair 4-7 30 10/9/9/13 361/361/361/67 30/20/20/42 70 15/7 27>
Bair 7-11 35 10/9/9/13 361 30/25/10/30 70 24/12 32>
Uair 5-8 46 10/9/9/13 80/80/80/90 30/20/18/40 70 15/7 1-4, 27>
Dair 6-9 60 10/9/9/13 80/361/361/290 40/30/20/40 70 32/16 1-5, 48>

1.3 Special Moves


Attacks Hitbox Active FAF Base Dmg. Angle BKB/WBKB KBG
Shield Breaker (No Charge) 16-21 ? 7 (+38/30/30/38) 361 30/30/34/40 100
Shield Breaker (Full Charge) 137?- ? 28 (+60) 361 30/30/34/40 100
Dancing Blade 6-8 30 4 85/96/80/76 55 25
Dancing Blade 2 14-16 41 5 (+1) 105/80/70/50 16 100
Dancing Blade 2 (Up) 12-15 41 5 90/90/85/79 30/60/70/85 40
Dancing Blade 3 11-14 47 10 (+1) 361 0 160
Dancing Blade 3 (Up) 13-17 47 6 (+1) 80 60 60
Dancing Blade 3 (Down) 15-18 47 12 (+1) 270 50 100
Dancing Blade 4 23-26 51 14 (+2) 361 15 120
Dancing Blade 4 (Up) 20-25 51 10 (+1) 80 40 130
Dancing Blade 4 (Down, Hits 1-4) 13-15, 19-21, 25-27, 31-33 61 3 (+1/1/0/0) 80 2 40
Dancing Blade 4 (Down, Hit 5) 37-38 - 5 (+1/1/0/0) 361 20 130
Dolphin Slash 5 (Intangible: 5) - 13/10/10 361/74/74 80/60/60 70
Dolphin Slash (Late) 6-10 - 7/7/6 361/74/74 20 90
Counter Counters: 5-29 60 - - - -