Bowser Jr
Roy | Morton | Iggy | Lemmy | Ludwig | Wendy | Larry

Bowser Jr's Frame Data [1.1.6]



Statistic Value/Rank Statistic Value/Rank
Weight 108 [6-7th] Max Jumps 2
Run Speed 1.424 [48th] Wall Jump No
Walk Speed 0.88 [48th] Wall Cling No
Air Speed 1.08 [21-23rd] Crawl No
Fall Speed 1.65 [17-21st] Tether No
Fast Fall Speed 2.64 [18-22nd] Jumpsquat 6 frames
Air Acceleration 0.07 Soft Landing Lag 2 frames
Gravity 0.092 Hard Landing Lag 4 frames
SH Air Time 38 frames FH Air Time 57 frames


Section 1 / Frame Data



1.1 Ground Moves


Attacks Hitbox Active FAF Base Dmg. Angle BKB/WBKB KBG
Jab 1 4-6 20 3 361 10 50
Jab 2 4-6 40 2 80/70 24 50
Rapid Jab (Hit 1, 3, 5...) - - 2 74/92 20 20
Rapid Jab (Hit 2, 4, 6...) - - 2 74 20 20
Rapid Jab Finisher 9-11 40 3 361 60 170
Dash Attack 8-20 (Rehit rate: 3) 50 1.5 25 0 100
Dash Attack (Final Hit) 25-26 - 4 60 100 70
Ftilt (All Angles) 7-9 34 8 361 30 110
Utilt 7-14 33 6 97 48 99
Dtilt (Hit 1) 4-6 41 1.5 94/45 W: 30 100
Dtilt (Hit 2) 12-14 - 1.5 94/55 W: 30 100
Dtilt (Hit 3) 23-25 - 5 45 20 150
Fsmash 18-32 (Rehit rate: 3) 56 1 93 20 10
Fsmash (Final Hit) 36-38 - 11 46 40 136
Usmash (Launcher) 7-9 (Ground Only) 57 1 97 W: 80 100
Usmash 10-24 (Rehit rate: 4) - 1.3 110/190/140 W: 12/17/50 100
Usmash (Hit 6) 25 - 1 120 W: 35 100
Usmash (Final Hit) 30-31 - 6 85 32 175
Dsmash 15-16 60 18 53 40 89
Grabs Hitbox Active FAF
Standing Grab 12-13 36
Dash Grab 13-14 45
Pivot Grab 12-13 42
Throws Weight Dependent? Base Dmg. Angle BKB KBG
Fthrow Yes 3, 6 45 60 70
Bthrow Yes 12 45 50 65
Uthrow Yes 7 80 55 85
Dthrow No 0.5 (Rehit rate: 5), 4 55 80 110
Miscellaneous Intangibility FAF Notes
Spotdodge 3-18 28
Forward Roll 4-17 31
Back Roll 4-17 31
Airdodge 3-28 34

1.2 Aerial Moves


Attacks Hitbox Active FAF Base Dmg. Angle BKB/WBKB KBG Landing Lag Autocancel
Nair (Early) 7-8 44 6 361 50 100 18 1-6, 42>
Nair 9-13 - 5 361 40 100 - -
Nair (Late) 14-19 - 3 361 30 100 - -
Fair (Early) 10-13 44 11/9 45 33 93 27 1-2, 34>
Fair 14-17 - 9/7 45 33 93 - -
Fair (Late) 18-23 - 7/5 45 33 93 - -
Fair (Landing) 2 (Ground Only) - 2 60 60 100 - -
Bair 12-13 46 14/8 361 30/7 92 24 1-11, 30>
Bair (Late) 14-18 - 10 361 7 92 - -
Uair 6-9 26 10 68 30 100 15 16>
Uair (Late) 10-13 - 6.5 68 30 80 - -
Dair 15-38 (Rehit rate: 4) 57 1.3 270/366/365 W: 30/B: 30/30 100 25 54>
Dair (Final Hit) 39 (Aerial Only) - 2 64 70 130 - -
Dair (Landing) 1-2 26 (On Hit) 2 50 40 180 - -

1.3 Special Moves


Attacks Hitbox Active FAF Base Dmg. Angle BKB/WBKB KBG
Clown Cannon (No Charge) 43- 81 8.5 50 40 82
Clown Cannon (No Charge, Late) ? - 5.9 50 40 82
Clown Cannon (Full Charge) 103- 141 20 50 40 82
Clown Cannon (Full Charge, Late) ? - 14 50 40 82
Clown Kart Dash (Ground Dash) 20- (Jump Cancellable: Frame 21-) - 4 80 60 80
Clown Kart Dash (Spinout) 5-12 - 8 361 60 80
Abandon Ship! (Initial) 21-22 - 5 80 50 25
Abandon Ship! (Explosion) 60-61 - 13 55 85 70
Abandon Ship! (Hammer) 8, 13 40 15/10 361 50 90
Mechakoopa (Projectile) 54-197 (Tackle), 258 (Generated on: Frame 13) 68 2 85 W: 68 100
Mechakoopa (Explosion) - - 7 50 70 70