Corrin

Corrin's Frame Data [1.1.6]


Statistic Value/Rank Statistic Value/Rank
Weight 98 [22-24th] Max Jumps 2
Run Speed 1.45 [47th] Wall Jump No
Walk Speed 1.15 [24-27th] Wall Cling No
Air Speed 0.97 [36-38th] Crawl No
Fall Speed 1.65 [17-21st] Tether No
Fast Fall Speed 2.64 [18-22nd] Jumpsquat 6 frames
Air Acceleration 0.04 Soft Landing Lag 2 frames
Gravity 0.092 Hard Landing Lag 4 frames
SH Air Time 37 frames FH Air Time 55 frames



Section 1 / Frame Data



1.1 Ground Moves


Attacks Hitbox Active FAF Base Dmg. Angle BKB/WBKB KBG
Jab 1 5 28 2/2/3 60/60/92 W: 35/20/30 100
Jab 1 (Late) 6 - 2/2/3 60/60/110 W: 35/20/30 100
Jab 2 4-5 30 2 64/79/90 35/35/30 22
Jab 3 6-8 36 3.3/5 50 50 160/140
Rapid Jab - - 0.9 361/94 8 40
Rapid Jab Finisher 3-4 40 3 50 52 150
Dash Attack (Hits 1-5) 11, 14, 17, 20, 23 56 2 15 W: 55/12/5 100
Dash Attack (Hit 6) 26 - 3 60 40 160
Ftilt 8-10 35 10.5 70 30 100
Utilt 7-8 36 9 88 65 53
Utilt (Late) 9-16 - 9/9/9/6 88 65 53
Dtilt 5-7 31 7.5 100 50 80
Fsmash (Charge) 12-68 (Rehit rate: 5) - 0.5 80 20 1
Fsmash (Early) 17 (Low Priority) 57 12/11 50 35 99
Fsmash 18 (Low Priority) - 12/11/15.2 50 35 99/99/105
Fsmash (Late) 19-22 (Low Priority) - 12/11/16.5 50 35 99/99/105
Usmash 13-15 52 13/13/15/10 93/93/93/95 50/50/50/75 86/86/86/75
Dsmash 13-15 54 11/9/14 32/35/35 40/50/50 95
Grabs Hitbox Active FAF
Standing Grab 7-8 31
Dash Grab 8-9 38
Pivot Grab 9-10 36
Throws Weight Dependent? Base Dmg. Angle BKB KBG
Fthrow No 5, 2 50 80 70
Bthrow No 6.5, 2 130 60 110
Uthrow No 6.5, 3 85 30 198
Dthrow No 6.5, 3 70 80 150
Miscellaneous Intangibility FAF Notes
Spotdodge 3-17 27
Forward Roll 4-14 31
Back Roll 4-14 31
Airdodge 3-27 33

1.2 Aerial Moves


Attacks Hitbox Active FAF Base Dmg. Angle BKB/WBKB KBG Landing Lag Autocancel
Nair 6-7 47 7 70 45 105 13 1-5, 50>
Nair (Late) 8-19 - 5.5 70 45 105 - -
Fair 7-10 36 7.5 65 40 99 14 1-6, 30>
Bair 13 42 11 361 40 100 14 1-5, 42>
Bair (Late) 14-16 - 9 361 40 100 - -
Uair 7-12 38 9 70 55 99 15 1-3, 40>
Dair 12-28 (Rehit rate: 2) 52 2 120/260/120 W: 15/80/35 100 26 1-11, 41>
Dair (Landing) 1-4 - 3 361 50 110 - -

1.3 Special Moves


Attacks Hitbox Active FAF Base Dmg. Angle BKB/WBKB KBG
Dragon Fang Shot (Shot, No Charge) 15-68 (Low Priority) 60 4 55 30 80
Dragon Fang Shot (Bite, No Charge) 24-25 (Low Priority) - 10 (+3) 50 50 100
Dragon Fang Shot (Shot, Fully Charged) 45-96 (Low Priority) 121 8~ 55 50 80
Dragon Fang Shot (Bite, Fully Charged) 85-86 (Low Priority) - 20 (+3) 50 10 100
Dragon Lunge (Aerial) 10-11 (Low Priority) 42 8/15 50/40 25/30 100
Dragon Lunge (Special Hop) 4 72 - - - -
Dragon Lunge (Out of Special Hop) 4-5 (Low Priority) 42 7/15 50/40 25/30 100
Dragon Lunge (Pin, Forward) 10-17 46 12 55 70 90
Dragon Lunge (Pin, Forward) 18-24 - 7 55 70 90
Dragon Lunge (Pin, Behind, Early) 6-7 46 5 48 70 110
Dragon Lunge (Pin, Behind) 14-21 - 12 55 70 90
Dragon Lunge (Pin, Behind, Late) 22-28 - 7 55 70 90
Dragon Lunge (Pin, Jump) Intangible: 2-5 44 - - - -
Dragon Ascent (Hit 1) 18-19 (Intangible: 10-17) - 4.5/0 85/0 W: 150/35 100
Dragon Ascent (Hits 2-7) 20, 21, 22, 23-24, 25-26, 27-28 - 1 80/105/68 W: 150 100
Dragon Ascent (Hit 8) 29-30 - 3 65 70 155
Counter Surge Counter: 7-24 (Intangible: 6-7) 64 - - - -
Counter Surge (Attack) 26 (Intangible: 1-49) 50 8 (1.2×) 80 90 74
Counter Surge (Attack, Late) 27-30 - 8 (1.3×) 90 90 68