Duck Hunt

Duck Hunt's Frame Data [1.1.6]


Statistic Value/Rank Statistic Value/Rank
Weight 91 [39-40th] Max Jumps 2
Run Speed 1.63 [27th] Wall Jump Yes
Walk Speed 1.155 [23rd] Wall Cling No
Air Speed 1.1 [14-19th] Crawl Yes
Fall Speed 1.65 [17-21th] Tether No
Fast Fall Speed 2.64 [18-22nd] Jumpsquat 4 frames
Air Acceleration 0.07 Soft Landing Lag 2 frames
Gravity 0.076 Hard Landing Lag 4 frames
SH Air Time 41 frames FH Air Time 61 frames


Section 1 / Frame Data



1.1 Ground Moves


Attacks Hitbox Active FAF Base Dmg. Angle BKB/WBKB KBG
Jab 1 4-6 26 2.5 68/82 W: 30/25 100
Jab 2 5-7 28 2.5 60/70 W: 35/25 100
Jab 3 6-9 34 5 60 50 130
Rapid Jab - - 1 80 W: 16 100
Rapid Jab Finisher 6 40 3 74 70 140
Dash Attack 10-13 44 10 60 100 40
Dash Attack (Late) 14-19 - 7 110 100 40
Ftilt (All Angles) 8-11 32 8 361 15 100
Utilt 8-12 34 7 96 35 130
Dtilt 6-7 35 8 30 50 60
Fsmash (Hits 1-2) 17-18, 23-24 67 4 5 W: 60 100
Fsmash (Hit 3) 29-30 - 9 361 50 125
Usmash (Hit 1) 12-13 58 2 140/150 W: 72/60 110/100
Usmash (Hit 2) 20-21 - 2.4 115 W: 72 100
Usmash (Hit 3) 28-29 - 10 85 40 112
Dsmash (Hit 1) 12-13 59 5 165 W: 115 105
Dsmash (Hit 2) 20-21 - 5 165 W: 115 100
Dsmash (Hit 3) 28-29 - 6 150 32 155
Grabs Hitbox Active FAF
Standing Grab 8-9 29
Dash Grab 10-11 36
Pivot Grab 10-11 34
Throws Weight Dependent? Base Dmg. Angle BKB KBG
Fthrow Yes 8 45 60 65
Bthrow Yes 9 45 62 50
Uthrow Yes 6 88 70 80
Dthrow Yes 5 80 70 50
Miscellaneous Intangibility FAF Notes
Spotdodge 2-16 25
Forward Roll 4-15 27
Back Roll 4-15 27
Airdodge 2-25 31

1.2 Aerial Moves


Attacks Hitbox Active FAF Base Dmg. Angle BKB/WBKB KBG Landing Lag Autocancel
Nair 6-8 56 11 361 30 100 17 1-3, 44>
Nair (Late) 9-37 - 5 361 22 90 - -
Fair (Early) 7-8 46 6.5 48 40 80 15 1-4, 46>
Fair 9-10 - 10/6.5 48 30/40 80 - -
Fair (Late) 11-12 - 7.5 48 30 80 - -
Bair 7-8 42 10/12 361 40/30 90 24 1-3, 35>
Bair (Late) 9-10 - 10.5 361 30 90 - -
Uair (Hits 1-2) 6-7, 12-13 40 3 145 W: 40 B: 9 100 18 32>
Uair (Hit 3) 20-21 - 6 91 50 120 - -
Dair (Hit 1) 14 60 5 130/255 20 20 34 1-3, 33>
Dair (Hit 2) 20 - 10 270/70 10 80/90 - -

1.3 Special Moves


Attacks Hitbox Active FAF Base Dmg. Angle BKB/WBKB KBG
Trick Shot 16- 46 2 80 50 40
Trick Shot (Reticle Hit) 1-2 - 1.8 60 30 100
Trick Shot (Explosion) 1-2 - 8 80 40 110
Clay Shooting (Pidgeon) 17- 66 2 75 40 70
Clay Shooting (Reticle Hits 1-3) 6, 14, 17 - 1.8 60 10 10
Clay Shooting (Reticle Hit 4) 18 - 5 60 30 100
Duck Jump - - - - - -
Wild Gunman Gunman Generated: 6, 5% HP 45 - - - -
Wild Gunman (Sombrero) 71 - 7 70 30 105
Wild Gunman (Brown Coat & Hat) 53 - 6 65 30 105
Wild Gunman (Black Coat & Hat) 65 - 5 50 30 105
Wild Gunman (White Shirt & Brown Hat) 89 - 4 65 30 112
Wild Gunman (Black Vest & Brown Hat) 77 - 4 50 30 105